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Need a little help with scripting.


ancientwillow

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I am attempting to create a mod which will make revolvers double-action when shooting from the hip, and single-action (ie. vanilla) when aiming down the sights. As I have never scripted anything in my life, this is proving difficult. What I have done is register two animations events when the 44 is equipped: one for entering ADS, and one for exiting. Unfortunately, I can't even find a way to get to a weapon's properties in a script, so I can't toggle the bBoltAction property which I have seen in a weapon mod window.

 

Could someone push me in the right direction please?

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You dont need any scripts, go to gameplay/animations menu in ck. Then find gunbehavior.hkx(1st person), weaponbehavior.hkx(3rdperson) and look for boltcharge action (dont remember exact name) and add following condition function to its child, getinironsights == 1
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You dont need any scripts, go to gameplay/animations menu in ck. Then find gunbehavior.hkx(1st person), weaponbehavior.hkx(3rdperson) and look for boltcharge action (dont remember exact name) and add following condition function to its child, getinironsights == 1

 

Thank you so much, that works great :). Only trouble is that when hip-firing the hammer doesn't stay down, but I can live with that.

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