comfyseven4 Posted September 27, 2017 Share Posted September 27, 2017 (edited) Im currently working on some pretty in depth mods for my overhaul mod, one issue i am having in particular is im importing an old wooden ammunition crate from OBJ to NIF. So what i have done... I opened the original OBJ file into Bodyslide Studio as per a tutorial i saw online some time ago.I exported the model from Bodyslide to the updated version of NIF format for F04. Imported it into NifSkope 2.0.0 Pre-Alpha 6.I copied the 2 TriShape branches to a vanilla MESH file (FootLocker01)Moved all the items around correctlyNiNode BSXFlags NiTriShape BSLightingShaderProperty BSShaderTextureSet NiTriShape BSLightingShaderProperty BSShaderTextureSet The MESH displays correctly with the textures applied to it and all in the NifSkope preview window. So i exported the NIF file as WeaponCrate01.nif using NifSkope 2.0.0 Pre-Alpha 6.Opened GECK Opened the Footlocker form Made a new one called WeaponCrate01Changed the model to WeaponCrate01.nifIn the preview window there is nothing. as if the model does not exist. I have also double checked the Bounding spheres thay are correct Any suggestions?GECK Screenshot NifSkope Screenshot Edited October 5, 2017 by comfyseven4 Link to comment Share on other sites More sharing options...
zilav Posted October 5, 2017 Share Posted October 5, 2017 1. It is skinned.2. It uses BSSubIndexTriShape instead of BSTriShape.3. Wrong shader flags4. Wrong BSX flags Just find a similar vanilla mesh and compare yourself, it is that simple. Link to comment Share on other sites More sharing options...
comfyseven4 Posted October 5, 2017 Author Share Posted October 5, 2017 (edited) 1. It is skinned.2. It uses BSSubIndexTriShape instead of BSTriShape.3. Wrong shader flags4. Wrong BSX flags Just find a similar vanilla mesh and compare yourself, it is that simple.xD thats the file tho as u can see in the screens i fixed all of those already. I uploaded the wrong mesh :tongue: that was the broken one the one in the post that loads invisible i will reupload now Vanilla MineI have also located the crash when i disable vertex flag VF_Skinned the geck crashes. But with it on the model still invisible Edited October 5, 2017 by comfyseven4 Link to comment Share on other sites More sharing options...
kitcat81 Posted October 7, 2017 Share Posted October 7, 2017 Removing FSF2_vertex_colors and FSF1_Skinned flags from the BSLightingShaderProperty block made it visible for me. Link to comment Share on other sites More sharing options...
comfyseven4 Posted October 8, 2017 Author Share Posted October 8, 2017 ok wil try later thanks Link to comment Share on other sites More sharing options...
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