Deleted22887569User Posted September 28, 2017 Share Posted September 28, 2017 (edited) Can someone make it so that we can turn the new Survival mode that is currently free from the creation club from the beginning of the game, instead after leaving the cave from Helgen. Why, because its effects are lost while playing through that section...... Edited October 1, 2017 by Guest Link to comment Share on other sites More sharing options...
Calzien Posted September 28, 2017 Share Posted September 28, 2017 Can someone make it so that we can turn the new Survival mode that is currently free from the creation club from the beginning of the game, instead after leaving the cave from Helgen. Why, because its effects are loss while playing through that section......I tried to look into your request and it does seem possible. Survival Mode starts via a quest script that initiates as soon as "Unbound" is started. It's likely this could be triggered instead to start as soon as a different quest completes, for example if you were using the Alternate Start - Live Another Life mod as soon as that quest marks itself complete after leaving the cell then the Survival Mode quest begins. You can take a look yourself by renaming the file from .esl to .esm or .esp and loading it that way. Unfortunately, there doesn't seem to be a way to make it load the .esl file directly to use as a mod dependency so making an esp file to alter that may not be possible. You COULD however, possibly do so yourself using the above extension rename and either the Creation Kit or SSEEdit. Link to comment Share on other sites More sharing options...
Deleted22887569User Posted September 30, 2017 Author Share Posted September 30, 2017 (edited) Thank you for the suggestion. Was checking out the survival_mainscript.psc and found the line where it tells it to start after finishing MQ101. I want to change: Bool canBeEnabled = MQ101.IsCompleted() || game.IsFightingControlsEnabled() && !PlayerRef.IsInInterior() to: Bool canBeEnabled = MQ101.IsStageDone(80) but not sure if this is the correct way to state when a quest stage is completed..... This should prompt the sutvival mode to ask to start right after the character creator is closed. Any suggestion on this being correct PS, having problems compiling when saving, any help?! This is the error I am getting Starting 1 compile threads for 1 files...Compiling "Survival_MainScript"...C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\survival_needbase.psc(358,25): GetActorValueMax is not a function or does not existC:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\survival_needbase.psc(358,7): type mismatch while assigning to a float (cast missing or types unrelated)C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\survival_needexhaustion.psc(159,14): IsOverEncumbered is not a function or does not existC:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\survival_needcold.psc(191,32): GetWarmthRating is not a function or does not existC:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\survival_needcold.psc(191,7): type mismatch while assigning to a float (cast missing or types unrelated)No output generated for Survival_MainScript, compilation failed. Edited September 30, 2017 by Guest Link to comment Share on other sites More sharing options...
TMushS Posted October 12, 2017 Share Posted October 12, 2017 ... Was checking out the survival_mainscript.psc and found the... May I ask where you got the source scripts from please? I've checked the bsa and I downloaded the latest CK but haven't found any sources for it yet. Thanks, -Mush- Link to comment Share on other sites More sharing options...
yian Posted October 12, 2017 Share Posted October 12, 2017 (edited) Just to be sure, are you compiling with CK or Notepad++? I am also interested in your script source. Edited October 12, 2017 by yian Link to comment Share on other sites More sharing options...
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