Jump to content

Recommended Posts

Posted (edited)

HEy all,

 

Got a new game going and am happy with everything - except bare terrain at medium to far distances that looks fugly. see pic. I use SFO and verdant ... have ultra settings... I'm guessing I've forgotten something in my ini files.... can anyone assist? Maybe I'm missing a mod - or something to do with TSLODGEN?

 

20170927131603_1-L.jpg

Edited by KurganSPK
Posted

Check the draw distance on your grass. The setting you want will be in your SkyrimPrefs.ini under [Grass]. My settings are as follows:

 

fGrassStartFadeDistance=7000.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000

 

Maybe something got changed in there. :)

Posted

Check the draw distance on your grass. The setting you want will be in your SkyrimPrefs.ini under [Grass]. My settings are as follows:

 

fGrassStartFadeDistance=7000.0000

fGrassMaxStartFadeDistance=7000.0000

fGrassMinStartFadeDistance=0.0000

 

Maybe something got changed in there. :smile:

thx but those are my exact settings... mystery lives on!

Posted

Grass doesn't have LOD, so TES5LODGen and DynDOLOD won't help you. It just pops up when you get close to it. You can increase fGrassStartFadeDistance above 7000 to around 14000 if you like. The fGrassMaxStartFadeDistance is apparently ignored and doesn't do anything.

 

Note that it will never show grass outside of your loaded uGrids, so the only way to make it show more is to increase your uGridsToLoad. However, changing your uGrids is a bad time so you probably want to avoid that.

 

It may be better to increase your fGrassFadeRange to 10000 in Skyrim.ini, in order to make the grass transition and pop-in effect less noticeable. The Grass Optimization thread over at S.T.E.P. seems have a good discussion about all this. I haven't tried it yet, but I will later.

Posted

Grass doesn't have LOD, so TES5LODGen and DynDOLOD won't help you. It just pops up when you get close to it. You can increase fGrassStartFadeDistance above 7000 to around 14000 if you like. The fGrassMaxStartFadeDistance is apparently ignored and doesn't do anything.

 

Note that it will never show grass outside of your loaded uGrids, so the only way to make it show more is to increase your uGridsToLoad. However, changing your uGrids is a bad time so you probably want to avoid that.

 

It may be better to increase your fGrassFadeRange to 10000 in Skyrim.ini, in order to make the grass transition and pop-in effect less noticeable. The Grass Optimization thread over at S.T.E.P. seems have a good discussion about all this. I haven't tried it yet, but I will later.

Thank you - this is kinda what I was thinking... that this is pretty much the vanilla way it is supposed to look without doing something to alter that. I am very leery of changing ugrids - particularly when I have been working on this build for a month now and have 400 mods playing well together... I'll try the pop in tweak and review that thread, but I don't think I'll mess with uGrids.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...