KurganSPK Posted September 28, 2017 Posted September 28, 2017 (edited) HEy all, Got a new game going and am happy with everything - except bare terrain at medium to far distances that looks fugly. see pic. I use SFO and verdant ... have ultra settings... I'm guessing I've forgotten something in my ini files.... can anyone assist? Maybe I'm missing a mod - or something to do with TSLODGEN? Edited September 28, 2017 by KurganSPK
Jannifer Posted September 28, 2017 Posted September 28, 2017 Check the draw distance on your grass. The setting you want will be in your SkyrimPrefs.ini under [Grass]. My settings are as follows: fGrassStartFadeDistance=7000.0000fGrassMaxStartFadeDistance=7000.0000fGrassMinStartFadeDistance=0.0000 Maybe something got changed in there. :)
KurganSPK Posted September 28, 2017 Author Posted September 28, 2017 Check the draw distance on your grass. The setting you want will be in your SkyrimPrefs.ini under [Grass]. My settings are as follows: fGrassStartFadeDistance=7000.0000fGrassMaxStartFadeDistance=7000.0000fGrassMinStartFadeDistance=0.0000 Maybe something got changed in there. :smile:thx but those are my exact settings... mystery lives on!
Grospolina Posted September 28, 2017 Posted September 28, 2017 Grass doesn't have LOD, so TES5LODGen and DynDOLOD won't help you. It just pops up when you get close to it. You can increase fGrassStartFadeDistance above 7000 to around 14000 if you like. The fGrassMaxStartFadeDistance is apparently ignored and doesn't do anything. Note that it will never show grass outside of your loaded uGrids, so the only way to make it show more is to increase your uGridsToLoad. However, changing your uGrids is a bad time so you probably want to avoid that. It may be better to increase your fGrassFadeRange to 10000 in Skyrim.ini, in order to make the grass transition and pop-in effect less noticeable. The Grass Optimization thread over at S.T.E.P. seems have a good discussion about all this. I haven't tried it yet, but I will later.
KurganSPK Posted September 28, 2017 Author Posted September 28, 2017 Grass doesn't have LOD, so TES5LODGen and DynDOLOD won't help you. It just pops up when you get close to it. You can increase fGrassStartFadeDistance above 7000 to around 14000 if you like. The fGrassMaxStartFadeDistance is apparently ignored and doesn't do anything. Note that it will never show grass outside of your loaded uGrids, so the only way to make it show more is to increase your uGridsToLoad. However, changing your uGrids is a bad time so you probably want to avoid that. It may be better to increase your fGrassFadeRange to 10000 in Skyrim.ini, in order to make the grass transition and pop-in effect less noticeable. The Grass Optimization thread over at S.T.E.P. seems have a good discussion about all this. I haven't tried it yet, but I will later.Thank you - this is kinda what I was thinking... that this is pretty much the vanilla way it is supposed to look without doing something to alter that. I am very leery of changing ugrids - particularly when I have been working on this build for a month now and have 400 mods playing well together... I'll try the pop in tweak and review that thread, but I don't think I'll mess with uGrids.
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