firsTraveler Posted September 28, 2017 Share Posted September 28, 2017 If there isn't one by now I'm guessing that creating a mod conflict/ect program like TESVEdit is impossible. Kind of sad, there are so many fun mods but it's impossible to test them short of playing an entire game because problems can take half a game to appear and then there's no way to tell which mod is bad or why it's bad or if it's a conflict with another mod. Link to comment Share on other sites More sharing options...
Dragon32 Posted September 28, 2017 Share Posted September 28, 2017 Only thing is the Community Mod Launcher - https://github.com/X2CommunityCore/xcom2-launcher Which, IMO, you should be using regardless. These are well worth reading - Troubleshooting: Mods not working properly / at all Mod not working? Mods still have their effects after you disable them? Link to comment Share on other sites More sharing options...
tmpyemail Posted September 29, 2017 Share Posted September 29, 2017 (edited) Adding mods one by one and playing for a bit is usually enough. If the game and save both launch it's a good sign things are ok. That isn't saying a bug can't show up later but just because mods conflict does not mean they won't coexist. Edited September 29, 2017 by tmpyemail Link to comment Share on other sites More sharing options...
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