orangedeal Posted September 29, 2017 Share Posted September 29, 2017 I read about how it is formed. But I'm worried if there will be problems with this if I reinstall the game or someone else uses my mod on his game. For example, I created records (leveled lists) for Handmade Rifle from Nuka World DLC. In the CK I can see it has 04033b60. And my custom LL has an identifier 089F5A11, with reference to 04033b60. What if someone has this record (Handmade Rifle) with a different identifier, starting not with 04?Of course, the player will have installed all the addons that were used to create my mod (Nuka-World, Far Harbor, Automatron and three Workshops). Did I understand correctly, that if the user does not have all the DLCs, that were used to create the mod, then my mod will not work. And if the DLCs are installed, the identifiers will be the same? Link to comment Share on other sites More sharing options...
Zzyxzz Posted September 29, 2017 Share Posted September 29, 2017 The identifier is chosen depending on the position of your load order. This identifier "doesnt matter". When you start a game with mod X and then save your game and rearrange your load order it will be different, but it will still work. If a mod has a higher identifier and edits the same record. you have 04 and an other mod has 05. 05 will win the conflict and overwrite 04. Custom objects from a mod are linked in the game to the esp. Load order doesnt matter. But if you change the name of the ESP the link in the save game is lost and the game things your renamed mod is a completely new mod. "Did I understand correctly, that if the user does not have all the DLCs, that were used to create the mod, then my mod will not work."This is correct. Link to comment Share on other sites More sharing options...
orangedeal Posted October 1, 2017 Author Share Posted October 1, 2017 http://distlinks.net/img/lnk/f348wwa111w.png Link to comment Share on other sites More sharing options...
digitalpartisan Posted October 1, 2017 Share Posted October 1, 2017 Ditto what Zzyxzz said. I wrote a Papyrus library that deals with injection into form lists, leveled items, and naming records. Sometimes, these are accessed remotely by using the name of the plugin required and the ID of the relevant record in that plugin. The plugin's position in the load order doesn't matter because the plugin and the rest of the ID are what really identify the record. Link to comment Share on other sites More sharing options...
orangedeal Posted October 3, 2017 Author Share Posted October 3, 2017 I'm glad that there will be no problems with this. Otherwise, the moders would have a lot of problems, I guess. Link to comment Share on other sites More sharing options...
orangedeal Posted May 19, 2018 Author Share Posted May 19, 2018 Now I experienced this on myself. I reinstalled the game and the IDs has changed. It seems that the only problem now is changing the second digit when I call some items through the console. But at first I was scared :unsure: Link to comment Share on other sites More sharing options...
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