comfyseven4 Posted October 3, 2017 Author Share Posted October 3, 2017 Could you take a look at another modeling issue i had @ https://forums.nexusmods.com/index.php?/topic/6026098-custom-mesh-invisible-in-geck-render-window/?p=53911993 Link to comment Share on other sites More sharing options...
zilav Posted October 3, 2017 Share Posted October 3, 2017 Could you take a look at another modeling issue i had @ https://forums.nexusmods.com/index.php?/topic/6026098-custom-mesh-invisible-in-geck-render-window/?p=53911993I don't even need to dl, just looking at your screenshot - why is it skinned? hfloat is HalfFloat which you can google, 2 bytes.HalfVector3 is 3 hfloats, 6 bytes.HalfTexCoord is 2 hfloats, 4 bytes.ByteVector3 is 3 bytes. Link to comment Share on other sites More sharing options...
comfyseven4 Posted October 5, 2017 Author Share Posted October 5, 2017 (edited) Is that for the crate? If thats the issue with the crate then why doesnt the crate crash the geck like the door does. the geck just displays the crate inivisble where as when you load the door it just crashes. Both of these issues are vertex size? Ps. I removed that skinned flage a while ago after i uploaded the post so its not the issue Edited October 5, 2017 by comfyseven4 Link to comment Share on other sites More sharing options...
comfyseven4 Posted October 5, 2017 Author Share Posted October 5, 2017 O i think im getting the picture, the vertex size is calculated with the byte data of the VF flags? VF_Vertex = 6 bytes VF_UVs = 2 shorts VF_Normals = 3 bytes VF_Tangents = 3 bytes VF_Vertex_Colors = 4 bytes So is this the case? Link to comment Share on other sites More sharing options...
zilav Posted October 5, 2017 Share Posted October 5, 2017 It is calculated from the size of a vertex, much easier than calculating from VF flags because their combination also matters. There could also be VF_Full_Precision flag which turns all hfloats (2 bytes) into floats (4 bytes). Link to comment Share on other sites More sharing options...
comfyseven4 Posted October 5, 2017 Author Share Posted October 5, 2017 (edited) So what can you do about the UV flag which is equal to 2 shorts I calculated 14 but must be wrong still crashes Edited October 5, 2017 by comfyseven4 Link to comment Share on other sites More sharing options...
comfyseven4 Posted October 5, 2017 Author Share Posted October 5, 2017 Also you were speaking about HalfVector3 is 3 hfloats, 6 bytes.HalfTexCoord is 2 hfloats, 4 bytes.ByteVector3 is 3 bytes.but what do these actually translate to as i look in the vertex data section and vf flag section and i cant find where these are relating to anywhere in the file. Link to comment Share on other sites More sharing options...
comfyseven4 Posted October 5, 2017 Author Share Posted October 5, 2017 Right ive added the updated file WoodenGarageDoor01.zip with what i have currently still crashing. Link to comment Share on other sites More sharing options...
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