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Custom Prop Meshes GECK Crash error


comfyseven4

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I don't even need to dl, just looking at your screenshot - why is it skinned?

 

hfloat is HalfFloat which you can google, 2 bytes.

HalfVector3 is 3 hfloats, 6 bytes.

HalfTexCoord is 2 hfloats, 4 bytes.

ByteVector3 is 3 bytes.

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Is that for the crate? If thats the issue with the crate then why doesnt the crate crash the geck like the door does. the geck just displays the crate inivisble where as when you load the door it just crashes. Both of these issues are vertex size?

 

Ps. I removed that skinned flage a while ago after i uploaded the post so its not the issue

Edited by comfyseven4
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It is calculated from the size of a vertex, much easier than calculating from VF flags because their combination also matters. There could also be VF_Full_Precision flag which turns all hfloats (2 bytes) into floats (4 bytes).

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Also you were speaking about

HalfVector3 is 3 hfloats, 6 bytes.

HalfTexCoord is 2 hfloats, 4 bytes.

ByteVector3 is 3 bytes.

but what do these actually translate to as i look in the vertex data section and vf flag section and i cant find where these are relating to anywhere in the file.

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