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How to - model replace


MayanMisfit

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I'm aware that I can manually replace meshes etc in the game folders, but how would i make it an installable file?

 

Like, you want a certain thing to point to a different model, instead of the default one?

 

You'll have to specify if you're referring to an armor or weapon (or something else), because the process is a bit different for each.

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Are you sure? Might be a bit advanced but shouldn't you be able to exchange some keywords or something? Or isn't it that simple? :sad:

 

Edit: checked it out in the CK. Might be more trouble than it's worth my way.

Edited by Niborino9409
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Someone asked for a mod to replace the ring of the beast with the bone hawk model so I figured I'd give it a go

 

Ah this is pretty simple then. You can use similar methods to switch out other models.

 

When you load up the Creation Kit, be sure to select Skyrim, Update, and Dawnguard esm as your masters.

 

The Ring of the Beast is DLC1nVampireBloodMagicRingBeast.

The Bone Hawk ring is DLC1BoneHawkRing.

It helps to have both open so you can see the file names you need to reference.

 

We need to switch out two things. The first is the World Model that is shown while the Ring of the Beast is just lying around; you also see this as the inventory view.

 

Click on the Ring of the Beast in the Object Window.

In the new window, change the World Model to DLC1HawkClawRingGO.nif

 

The second is the model that appears on the player.

 

At the bottom section for Models, right click in the window and hit "new."

 

In the filter box, begin typing DLC1HawkRingAA and select it when it appears. After that is done, there should be two models listed: the default model, and the new one you just added. Right click and delete the default model DLC1VampireRing01AA.

 

Save your mod and you should be good to go.

 

 

Be sure to try this with other things. It's a pretty fun simple mod if you want to do something like give Zephyr a unique model and other such things. (Weapons also need to have their 1st person model changed as well.)

Edited by nightscrawl
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Someone asked for a mod to replace the ring of the beast with the bone hawk model so I figured I'd give it a go

 

Ah this is pretty simple then. You can use similar methods to switch out other models.

 

When you load up the Creation Kit, be sure to select Skyrim, Update, and Dawnguard esm as your masters.

 

The Ring of the Beast is DLC1nVampireBloodMagicRingBeast.

The Bone Hawk ring is DLC1BoneHawkRing.

It helps to have both open so you can see the file names you need to reference.

 

We need to switch out two things. The first is the World Model that is shown while the Ring of the Beast is just lying around; you also see this as the inventory view.

 

Click on the Ring of the Beast in the Object Window.

In the new window, change the World Model to DLC1HawkClawRingGO.nif

 

The second is the model that appears on the player.

 

At the bottom section for Models, right click in the window and hit "new."

 

In the filter box, begin typing DLC1HawkRingAA and select it when it appears. After that is done, there should be two models listed: the default model, and the new one you just added. Right click and delete the default model DLC1VampireRing01AA.

 

Save your mod and you should be good to go.

 

 

Be sure to try this with other things. It's a pretty fun simple mod if you want to do something like give Zephyr a unique model and other such things. (Weapons also need to have their 1st person model changed as well.)

 

 

 

Do i need to extract anything? because it will only let me choose from models that seem to have been added from other mods

 

Figured it out, thanks for the help :)

Edited by MayanMisfit
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