DrkSpde Posted September 30, 2017 Share Posted September 30, 2017 If you haven't beaten the game yet, move on. This request has a spoiler While on the quest to destroy the institute, you have an optional objective to evacuate the civilians. In some of the quest chains(depending on faction) it's even mentioned that in all the chaos, the people evacuated could have been teleported anywhere. That seems to be the end of it aside from a railroad repeating quest to rescue some escaped synths. Where did all the people you evacuated go? I'd like to see a mod that peppers the commonwealth with Institute refugees. They could be used in a number of ways. - Kill quests. Kind of like the coarser quests, but instead you're after an institute scientist that's out for revenge or trying to finish some project that should have died with the institute. - Rescue quests. It's reasonable to believe that the majority of the institute were just innocent civilians that are now homeless, lost, and really vulnerable. Find them and either help them or offer to recruit them(either for the brotherhood or your own settlements). - Random events. This could work as any of the current random events in the game only now they'd sometimes have institute gear. Kind of like when you just wonder into some scavangers that may or may not be friendly, or the group of settlers you're able to recruit. Heck, even the guy with the digestive issues could have an institute jumper on. - An institute settlement. Could be an all new location or an old one that's now occupied by former institute members. - Someone has bought Kellogg's old place. Sneak in and find a normal squatter's home, but the secret room now hides institute gear. Link to comment Share on other sites More sharing options...
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