Thuggysmurf Posted October 25, 2017 Author Share Posted October 25, 2017 Thanks everyone for your feedback, it's working now. Does anyone have suggestions on how to make the explosion look better, i.e. more "wow" factor, and maybe multiple explosions? The magic effect attached to spell uses the code below, and on the "explosion" field in the Magic Effect tab, it uses a modified version of the "FireballExp01" explosion, but with the image space radius tripled (so the explosion looks bigger). Here's what it looks in-game so far, when player arms the spell and fires the projectile at the building (49 second mark in the video), appreciate any suggestions on how to improve it: https://youtu.be/0TZC9VApt8I?t=49 Scriptname SB_TempleZynimax extends activemagiceffect {Destroys Temple of Zynimax}Event OnEffectStart(Actor akTarget, Actor akCaster) DisableObject1.Disable() ; Disable Temple Structure DisableObject2.Disable() ; Disable Temple Door EnableObject1.Enable(True) ; Enable Ruined Temple EnableObject2.Enable(True) ; Enable Burnt Rubble EnableObject3.Enable(True) ; Enable Smoke Wisps 1 EnableObject4.Enable(True) ; Enable Smoke Wisps 2 EnableObject5.Enable(True) ; Enable Burnt Rubble 2 EnableObject7.Enable(True) ; Enable Burning Fire EnableObject8.Enable(True) ; Enable Large SmokeEndEventObjectReference Property DisableObject1 Auto ObjectReference Property DisableObject2 Auto ObjectReference Property EnableObject1 Auto ObjectReference Property EnableObject2 Auto ObjectReference Property EnableObject3 Auto ObjectReference Property EnableObject4 Auto ObjectReference Property EnableObject5 Auto ObjectReference Property EnableObject7 Auto ObjectReference Property EnableObject8 Auto Link to comment Share on other sites More sharing options...
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