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[LE] Making an existing armor craftable and temperable.


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Greetings, folks! Basically exactly what it says on the tn, I would like to know how to make an existing armor craftable and temperable, if possible by using TES5Edit. (I can't manage to get the creation kit to work).

 

Thanks in advance for the consideration!

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This involves the creation of two recipes and one extra item (create the first recipe, link it to the armor piece, create the tempered armor piece as a separate object [i would just copy the original and change the stats], create the temper recipe, link it to the tempered item). It's about 5 minutes' work in the CK, but I don't know about doing it in TES5Edit.

Edited by AnkhAscendant
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This involves the creation of two recipes and one extra item (create the first recipe, link it to the armor piece, create the tempered armor piece as a separate object [i would just copy the original and change the stats], create the temper recipe, link it to the tempered item). It's about 5 minutes' work in the CK, but I don't know about doing it in TES5Edit.

 

Shouldn't need to create anything other than the recipes; that's how the vanilla ones are implemented. The stats of the tempered item are automagically determined for you via the crafting and perk backends.

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Okay, finally managed to make the cration kit works. What could I do now?

 

Using the CK it's fairly simple. First crafting the armor.

  • Decide whether you want it made at the forge or a tanning rack.
  • Ensure the armor record has an appropriate keyword for the type which is used as the crafting category. ie ArmorMaterialScaled will make it show under Scaled in the Forge
  • In the Object Window goto the [items] section and [Constructible Object] and right click in the right side of the window and choose New.
  • Give a unique editor ID (generally naming is done with Recipe for the creation and Tempering for that see screenshots)
  • Set the created object to be the armor you want made.
  • Set the workbench keyword to be the type of bench to use, either the forge for tanning rack.
  • Add components required to craft the item and any conditions desired.
  • Hit OK.

To make the tempering recipe I find it easiest to just copy the crafting one.

  • So re-open the crafting recipe like you're going to edit.
  • First change the editor ID so when you save it asks to make a new record.
  • Change the workbench keyword to be the armor table.
  • Change/Remove any components or conditions desired for tempering.
  • Hit OK.
  • You should be presented with a dialogue asking if you want to create a new record due to the editor ID change. Choose yes.

Now you can save the plugin and go test it.

 

Screenshot references https://imgur.com/a/HYY1m

 

In the creation recipe I sampled I have it require a book that is found lying in the world. This way if I walk up to a forge I don't have 1000 recipes to look thru. Only ones that I have items triggering the recipes. This is a personal preference and is not required. The original mod didn't have it, it's something I added for personal use.

Edited by BigAndFlabby
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  • 2 years later...
  • 7 months later...

This may not be the best way as I've just started experimenting with modding but here's what I did to make a temper recipe for a modded item in tes5edit. Please let me know if the process should be changed.

 

 

1. Find a temper recipe similar to what you're looking for in the main skyrim.esm (in the Constructible Object submenu) i.e. TemperArmorLeatherCuirass since I wanted to temper a modded armor with leather

 

2. Right click on the recipe in the left menu and select 'Copy as new record into...' **Make sure you copy as new record and not override as you don't want to override the recipe you are copying from**

Select the related mod to copy into and it will ask you to edit the editor ID. I changed the part with the item name to the name of the armor I want to temper to make it easier to find.

 

3. Open the menu of the mod it was copied to and the recipe copy should show in the mod's Constructible Object submenu.

 

4. Now you just need to change the CNAM - Created Object and it should work. You can find the item in the drop list but I find it easier to find the item in the mod's armor submenu and copy the Form ID of the armor into the CNAM - Created Object slot of the temper recipe

 

5. Make sure to save!

 

Hopefully this helps :)

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This stuff is easy ... Pick out an item that is close to it you can craft now. Search for it then duplicate the recipes, change the names and change the materials needed to suit what you creating. Say yes to new item and build a .bsa for your mod. With a little looking around at how it is done now in game I'm sure you will find this easy too. Have fun.

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