KaminaDrill Posted October 2, 2017 Share Posted October 2, 2017 (edited) I'm trying to do a certain thing - make a Vampire Lord jump on pressing the jump key without playing the actual jump animations. The reason is, i'm trying to accomodate mod https://www.nexusmods.com/skyrim/mods/64769/? the real flying to a VL form. The problem is, it seems that I cannot force a VL to play any other animation through scripts (Debug.SendAnimationEvent) before it finishes playing jumping-freefalling sequence. So, i would like to ask how to do one of the following: 1) make VL jump on a spacebar without triggering any animation 2) be able to override jumping/falling animation before it finishes or to cancel it. 3) simulate jump through scripting, like a upward push on skse OnControlDown (however i feel that would look very clumsy and not seamless) Some facts to help. If I jump from a water surface, jumping animations end very quickly and are not a problem anymore, however I dont know how to simulate this behavior on the ground. Also, I tried turning off jumping events from triggering completely by adding a condition in a behavior graph in CK, and it successfully stopped VL from jumping on space. However, this way I also cannot actually jump up to gain height for a flight (walking off a cliff walks perfectly though). And for some reason, even with jumping animations disabled, i was able to jump up off a water surface (and no animations actually played). Lastly, I cant seem to be able to successfully register for some animation events (namely FootLeft and FootRight), however that might be because scripts that registers for them fires up when Im in human form and does not re-register upon transformation. Thx for any help! Edited October 2, 2017 by KaminaDrill Link to comment Share on other sites More sharing options...
fore Posted October 3, 2017 Share Posted October 3, 2017 Such changes you usually only can do by changing the behaviors. Everything else making undue interventions by scripting or sending unexpected animation events will mostly result in some sort of glitchy actions. The whole jump stuff is implemented in 0_master.hkx. I recommend that you try to look into that section. Convert 0_master.hkx into xml with hkxcmd. And then make a condensed prettyprint with CondenseBehavior. THere you can see, for example, that you can go into land animation by sending the animation events "JumpLandDirectional" or "JumpLand". Link to comment Share on other sites More sharing options...
KaminaDrill Posted October 3, 2017 Author Share Posted October 3, 2017 Yes, calling JumpFastEnd event worked great. Thanks! Link to comment Share on other sites More sharing options...
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