[email protected] Posted October 3, 2017 Share Posted October 3, 2017 (edited) Hi all, So recently I ventured into some simple CK modding and decided to try my hand at adding a custom follower. I followed a recommended guide and did EVERYTHING exactly but in-game, my character has a mismatched head that is a dark brown color, eyes and hair always revert to default. Here is everything I have done: -Create a character preset in-game with ECE -use the console command to export preset as a .npc file.-Go into CK and build the follower and check with preview that everything looks PERFECT. (In CK at least) -use Ctrl+F4 and export facegen (check in data/mesh/.. that the nif files are correct and exist)-Save ESP-Activate ESP-Go in game and realize that my character has the brown face bug and every CUSTOM texture/mesh is nonexistent. (In CK, I had KS Hairs, Enhanced Character Edit, and The Witcher 3 eye as Masters so that I could use the custom eyes/hairs.-Load order stuff/Check xEdit for conflicts-Try in NEW GAME. Nope still broken-Use Wyrebash and set my ESP to link with masters - KS hair, ECE, and eye mod. Tl;DR CK = good, In-game = all hell breaks loose. AM I MISSING SOMETHING SUPER STUPID OR OBVIOUS. From what I can tell it seems like the game can;t find the custom ESP hairs/eyes and thus reverts to the vanilla default Edited October 3, 2017 by [email protected] Link to comment Share on other sites More sharing options...
yian Posted October 4, 2017 Share Posted October 4, 2017 Does your follower mod esp list ECE as required? I have a feeling it isn't. Link to comment Share on other sites More sharing options...
[email protected] Posted October 4, 2017 Author Share Posted October 4, 2017 Thanks for the reply, I fixed it tho. I just ended up making it a standalone follower by copying all the meshes.textures into folders and going through the whole process in CK. Everything seems to be good for now. Link to comment Share on other sites More sharing options...
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