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CK Custom NPC not showing correct textures/mesh in-game


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Hi all,

 

So recently I ventured into some simple CK modding and decided to try my hand at adding a custom follower. I followed a recommended guide and did EVERYTHING exactly but in-game, my character has a mismatched head that is a dark brown color, eyes and hair always revert to default.

 

Here is everything I have done:

 

-Create a character preset in-game with ECE

-use the console command to export preset as a .npc file.

-Go into CK and build the follower and check with preview that everything looks PERFECT. (In CK at least)

-use Ctrl+F4 and export facegen (check in data/mesh/.. that the nif files are correct and exist)

-Save ESP

-Activate ESP

-Go in game and realize that my character has the brown face bug and every CUSTOM texture/mesh is nonexistent. (In CK, I had KS Hairs, Enhanced Character Edit, and The Witcher 3 eye as Masters so that I could use the custom eyes/hairs.

-Load order stuff/Check xEdit for conflicts

-Try in NEW GAME. Nope still broken

-Use Wyrebash and set my ESP to link with masters - KS hair, ECE, and eye mod.

 

Tl;DR

 

CK = good, In-game = all hell breaks loose. AM I MISSING SOMETHING SUPER STUPID OR OBVIOUS. From what I can tell it seems like the game can;t find the custom ESP hairs/eyes and thus reverts to the vanilla default

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