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Wizard's Vengeance mod...taking requests


gdarknight

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I am currently working on a large mod called "Wizard's Vengeance". The mod will contain several leveled spells that can be acquired by tomes (with some requirements), or found on random scrolls. The list so far....

 

- Wizard's Vengeance: AOE spell cast on a target that causes random fire/frost/shock spells to bombard your enemies in a certain radius; specifically targets enemies and avoids majority of friendly NPC's (depends on disposition and aggression).

 

- Rain of Fire: rains indiscriminate fire/disintegration balls from the sky/air ahead of the player in a random fashion.

 

- Mora's Tempest: shoots indiscriminate shock bolts from the sky/air ahead of the player in a random fashion.

 

- Ysmir's Breath: AOE spell that allows the caster to breathe a stream of frost clouds in a targeted direction (approximately at cross-hairs); the frost clouds spread out from the player in a random fashion as they travel farther.

 

- Belle Relleis: Chain shock damage spell that creates up to 10 branches/chain links; specifically targets enemies and avoids majority of friendly NPC's (depends on disposition and aggression).

 

The three previous releases will have improved visuals, better scripting, and better cost balance.

 

I want to include more spells, but don't want to just rehash mods like Midas.

 

Please respond with creative ideas or challenges to improve an already done spell. :thanks:

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polymorph self :D I guess it is self explanetory...

 

Web: If you are into D&D you would know this spell... spins a web on an area, if the spell check fails, the victim will be stuck in web unable to move, if the spell check is succeded, the victim will go through the web unhindered... But it would be way powerful to stuck the victims, it will be like paralyze so instead maybe you can hinder movement by 60 percent or something...

 

oh and please bound light armor :D I cant use any bound spells...

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I'll see what I can do. The web spell could initially make the target "stuck", but wear down over time, like the target is breaking the webs. :thumbsup:

 

As for the bound armor, I know there are script examples out there. The question is WHAT armor do you want bound? If it's a set list of standard armor like glass, piece of cake w/o scripting. If it's custom armor, that will take a bit longer to work out. :wallbash:

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ah cool... the fact is I am not really interested in light armor bounding, but it is frustrating not to have an option to bound light armor types, If I were a mage and I wanted to protect myself, I would end up in a huge tin can and not able to cast spells because my heavy armor skill is so low :confused: so it is not practical, the characters using heavy armor already have heavy suits on them :D I dont think any mage character would pick heavy armor as a major skill or something :D

 

As for web, yea it is a cool idea :thumbsup:

 

What about polymorph self? I would love to shape change to a... say a spider deadra or something :D I dont know it is possible thou, I know someone made a polymorph other spell, like the one in warcraft, the target transforms to a sheep for a duration :D

 

and maybe petrification spell? I guess that spell has been done, like flesh to stone, and reverse it, stone to flesh...

 

Oh and maybe enchant weapons? that way if you have a normal weapon, you can enchant it with eg. fire damage to kill ghosts and wraiths... that way you wouldnt need to cast spell after spell :D

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A Shield spell does the same as armor for a mage, since it increases your armor rating. An alternative would be to have a script effect on a basic Shield spell that rewards you for NOT wearing armor; similar to unarmored skill, but a spell.

 

As far as I am aware, polymorph self is not going to happen....but I'll look into options.

 

Enchanted weapons work by the game engine firing the spell when your weapon hits. As of right now, there is not a script command (that I know of) to check for this without adding a script to every NPC/creature. I have done a very approximate hit detection for H2H damage (e.g. with monk weapons), but it not without flaws......

I could however make a set of daggers that have a script enchantment on them that does nothing, until you cast an "enchantment" spell. This would give you control over the effects of the dagger. :D

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ummm... I am not a modder, in fact I cant to heck with modding but...

 

for polymorphing, when the spell is triggered, maybe the textures can change, just like bounding spells, and the spell boosts your stats accordingly, and lastly you will use your bare hands to fight, say like a Troll, and when the duration ends, these effects are stripped off... maybe?

 

as for enchanting weapons, sounds cool :D I will think of other spells and please inform us when you are done, I would love to try them :D

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The deer form in Dryad is not a true polymorph (can't fight or cast), but I'll check out the system in Terran's to see if it can be expanded. I'm guessing that the "morphs" are clothing/armor mesh replacements for appearance. This still limits what can be done, since the "form" you want needs to somewhat conform to the NPC skeleton system. I would definitely need help with the meshes, since I'm better at scripting.
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