Jump to content

Wizard's Vengeance mod...taking requests


gdarknight

Recommended Posts

Great ideas coming in. I think some are going to go in different mods. I have three over-arching concepts...

 

1. The "Wizard's Vengeance" mod which will focus primarily on the destruction spells and Arcane University type of magic.

 

2. The "Wrath of the Nine" mod which will focus on crusader/paladin type spells

 

3. A Necromancer/Shadowknight mod which will probably pull a lot of ideas from existing mods into a collection.

Link to comment
Share on other sites

i always used magic missiles because it gets better when you go up levels and you can start on a low down level and the spell will be useful but not realy powerful but when you are a good level it is powerful and realy useful
Link to comment
Share on other sites

I'm still trying to come up with unique spells that haven't been done yet for Oblivion. I would really like ideas for the Alteration, Mysticism, and Illusion schools.

 

I already have a Petrify, Multiplicity (clones of yourself), and Time Stopper (freezes your enemies out of time while you escape...they can't take additional damage while stopped) for the Alteration school.

 

If your idea is already in another mod like Midas, tell me what I could do different. :biggrin:

Link to comment
Share on other sites

Doesn't seem like the disc would be that hard to do... Have one scripted "Disc" reference, check the player's Z angle when he casts, move it to the player, and away it goes. It even has the added advantage of being able to change directions by recasting.

 

Will let you know if I come up with an algorithm for turning the "Z" angle into an appropriate X and Y speed. If it helps as a start, with a Z angle of 0, increasing the Y position will move the NPC forward and the X position will move the NPC to the right.

Link to comment
Share on other sites

Doesn't seem like the disc would be that hard to do... Have one scripted "Disc" reference, check the player's Z angle when he casts, move it to the player, and away it goes. It even has the added advantage of being able to change directions by recasting.

 

Will let you know if I come up with an algorithm for turning the "Z" angle into an appropriate X and Y speed. If it helps as a start, with a Z angle of 0, increasing the Y position will move the NPC forward and the X position will move the NPC to the right.

Trigonometry's your friend :)

You'll be needing sin and cos.

Link to comment
Share on other sites

I haven't really learned Trigonometry (:sweat:), but would this work as (part of) an object script attached to the disc?

 

;Y+ == Z0 Forward
;X+ == Z0 Right

if (ForceDiskOn == 0 && player.IsSpellTarget ForceDisk)
 set ForceDiskOn to 1
;The spell would have to be counted on to move the disc to the player
;Z = Caster's Angle
 if (Z >= 0)
;Alterations can be made if the game decides to go into negative angles...
	  if (Z <= 90)
		   set XSpeed to 0 + Z
	  elseif (Z <= 270)
		   set XSpeed to 90 - (Z - 90)
	  else
		   set XSpeed to -90 _ (Z - 270)
	  endif

	  if (Z <= 180)
		   set YSpeed to 90 - Z
	  else
		   set YSpeed to -90 + (Z - 180)
	  endif
;Divide the speeds if it's moving too fast
 endif 
endif

;For moving the disc
If (player.IsSpellTarget ForceDisk && ForceDiskOn)
 set TempPos to (GetPos X + XSpeed) 
 SetPos x TempPos
 Set TempPos to (GetPos Y + YSpeed)
 SetPos y TempPos	 

 set CheckX1 to GetPosX - (DiscWidth / 2)
 set CheckX2 to GetPosX + (DiscWidth / 2)
 set CheckY1 to GetPosY - (DiscWidth / 2)
 set CheckY2 to GetPosY + (DiscWidth / 2)
;Gotta punch in the width manually, and this assumes the game puts the disc's "pos" in its middle...

 if (player.GetPos X > CheckX1 && player.GetPos X < CheckX2 && player.GetPos Y > CheckY1 && player.GetPos Y < CheckY2 && player.GetPos Z > GetPos Z && player.GetPos Z < GetPosZ + 20)
;20 for a disc with a small Z depth
	  set TempPos to player.GetPosX + XSpeed
	  player.SetPos x TempPos
	  set TempPos to GetPosY + YSpeed
	  player.SetPos Y TempPos
 endif

elseif (ForceDiskOn)
 set ForceDiskOn to 0
 MoveTo HoldingCell
endif

Link to comment
Share on other sites

It might not be bad if the disc just floated through terrain, if the player was left behind. The difference between this and Midas' carpet (Which is a mount, by the way)/levitation would be that it would keep going in the specified direction and would stay level. I would love to cast this from a hill and snipe bandits... :)
Link to comment
Share on other sites

dunno if youve ever played diablo 2 lord of destruction but in the opening cinematic for the expansion Baal counjures up this stream of fire that he shoots through the air at a barbarian, and when all of the fire stuff enters his body, the barbarian explodes, like body parts everywhere and a puddle of blood. that would be sweet. so just like a once a day power, that causes instant exploding death. :blink: :biggrin:
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...