envoy23 Posted October 6, 2017 Share Posted October 6, 2017 custom companion jessy i am making, when i collide with her, she has a line to speak, which she does, but problem is when we collide she walks away about 4m then she faces me, but she has already finished her line while she was walking away, have tried newpropertyactor.SetHeadTracking()game.startdialoguecameraorcenterontarget(akspeaker)Utility.Wait(18.0), but it does not delay her speaking , collide animation involves her walking away about 4m then turning to face me , i cant find the collide animation to be able to change it, i want her to face me before speaking, hopefully someone here knows where to find or how to mod her walking away animation. Link to comment Share on other sites More sharing options...
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