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Nif is crashing CK


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Hello again guys. So After various trial and errors, I finally got everything working. Bones, animations, UV maps, meshes, textures, the works. Yay me. I know.

 

Anyway, even after all of that, my mesh crashes CK. Every time. I've looked over various forums, videos, tutorials, etc, with this same issue or similar. I'm not sure what I'm doing wrong at this point, and I'm amazed that I have made as much progress as I did on my own lol

 

If anyone is willing to take a look, I'd greatly appreciate it. I've attached the necessary files.

 

 

NOTE: Only thing I've been having trouble with is when my mesh is in NifSkope, it sits about just slightly below the grid map. Yes, I have done translation>--- Edit>---X 0, Y 0, Z 0. Everything is where it should be, but the mesh won't move. Not sure why, but, eh.

 

Let me know if you have ideas

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Your nif does not crash my CK, but it was invisible. In nifskope select your BSSubindexTrishape and find "segment" record on the bottom of the block. Expand it so you can see unfilled "num primitives" line. It`s right above "parent array index" line. Paste the number of primitives (4725) and save. It fixes invisibility.

The problem of crash must be in your texture. I don`t have your texture so it looks purple in my CK, but no crashes.

What I find a bit weird is that bounding spheres from the bone data float above your model. Have not seen such thing in vanilla files. But I`m no bone specialist, maybe it won`t affect anything in game.

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kitcat81

Your nif does not crash my CK, but it was invisible. In nifskope select your BSSubindexTrishape and find "segment" record on the bottom of the block. Expand it so you can see unfilled "num primitives" line. It`s right above "parent array index" line. Paste the number of primitives (4725) and save. It fixes invisibility.

The problem of crash must be in your texture. I don`t have your texture so it looks purple in my CK, but no crashes.

What I find a bit weird is that bounding spheres from the bone data float above your model. Have not seen such thing in vanilla files. But I`m no bone specialist, maybe it won`t affect anything in game.

 

 

Well the bones are floating above the mesh, because the mesh is sitting slightly below the grid. That's what I meant by, I couldn't move it at all even after transforming it.

 

https://www.transfernow.net/478i52n6edg8 here are the textures too.

 

 

I changed the num primitives. Still Had the same issue of crashing though. How could it be the textures? They're all 1024px and such. IS there something else that they're based off of?

Edited by SirMcSourTowel
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kitcat81

Your nif does not crash my CK, but it was invisible. In nifskope select your BSSubindexTrishape and find "segment" record on the bottom of the block. Expand it so you can see unfilled "num primitives" line. It`s right above "parent array index" line. Paste the number of primitives (4725) and save. It fixes invisibility.

The problem of crash must be in your texture. I don`t have your texture so it looks purple in my CK, but no crashes.

What I find a bit weird is that bounding spheres from the bone data float above your model. Have not seen such thing in vanilla files. But I`m no bone specialist, maybe it won`t affect anything in game.

 

 

Well the bones are floating above the mesh, because the mesh is sitting slightly below the grid. That's what I meant by, I couldn't move it at all even after transforming it.

 

https://www.transfernow.net/478i52n6edg8 here are the textures too.

 

 

I changed the num primitives. Still Had the same issue of crashing though. How could it be the textures? They're all 1024px and such. IS there something else that they're based off of?

 

 

 

In case it causes a problem , you can try to move bounding spheres.

The crash happenes because of the normal map size. The size is 4098x4098. Should be 4096x4096. You can also change it to something smaller if you want (2048 should be fine) . Changing the size fixes the crash problem.

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Ooooh. Well I'm sad I missed that on the normal map. Wasn't able to do much with the bounding spheres. I can't see them at all when I adjust them. NifSkope hates everything about my project so far lol.

 

I'm gonna try and tweek the .DDS files and see if it works.

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Just gave it a shot. Doesn't crash CK anymore, but it does still show up invisible. Even after the edits and NifSkope

 

 

 

Edited:

 

Mesh now completely shows up in CK without it crashing. Now the head is jammed down into the shoulders though. Not sure what went wrong.

Edited by SirMcSourTowel
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You can see bone spheres if you click bone data node. And if you expand it, you will be able to click separate bones.

 

What model did you use as a reference for bones? Was it human body, or synth body, or something else?

 

It`s really hard to say what could go wrong, I`m no psychic either:D . But your model looks normal in my CK. I did not use your esp, just tried to add your model to the plugin I`m working on. Try to download my edits

Edited by kitcat81
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I just used a male body and skeleton, in 3ds Max.
Didn't use outfit studio because the bone weights were not what I needed to happen to the mesh.

I've tried clicked on bone and and bounding spheres. When selected, nothing appears or changes when altered. It's as if they're not even there.

 

 

EDIT: Correction, I can NOW see the bone references in YOUR edit. Not my own. They are floating way above the mesh and bone nodes. *sigh*, back to the drawing board lol

Edited by SirMcSourTowel
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