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[WIP] Spy Games Skyrim


J_R

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Possible tasks for more interested parties(Otherwise we'll just do them, which is fine):

 

-Very basic cryptography, and other clandestine communication solutions (purely as a story element, puzzle for the player mostly involving notes and whatnot). If anyone is highly interested in this, and thinks they can contribute in a meaningful (READ: at least partially in the CK) way, it would be cool. I look forward to doing it myself, but I'd also be happy to spend the time expanding another aspect instead.

 

-Editing of basic images, for inclusion in in-game books, as props that look appropriate related to encoding/decoding/clandestine communications.

This could be as simple as a hand drawn map in ink with a particular appearance, or as much as a reasonable looking item(looks like it has depth) to be, in effect, placed over text(the text would just be part of the image of course...). No special effect would be present, only the image in question to give the appearance of something... *cough* cooler than it really is *cough*.

 

-Detailed encounter design *and implementation*(useless without being able to put it in yourself or provide pre-packaged ready solution). If anyone would really like the idea of having a unique, entertaining encounter they created in a mod, without having to make the rest of the mod, this may be an opportunity. I'm as good as anyone I know at crafting encounters in the CK(maybe I don't know enough people, who knows), and I enjoy it. I do, however, have bigger fish to fry compared to crafting specific encounters :D

 

 

The structure of this release is pretty set. Quests, locations, elements are largely in place. If, however, something intriguing enough comes along, backed by someone that can do it, there may be some wiggle room.

Edited by SinderionsBones
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  • 2 months later...

Possible tasks for more interested parties(Otherwise we'll just do them, which is fine):

 

-Very basic cryptography, and other clandestine communication solutions (purely as a story element, puzzle for the player mostly involving notes and whatnot). If anyone is highly interested in this, and thinks they can contribute in a meaningful (READ: at least partially in the CK) way, it would be cool. I look forward to doing it myself, but I'd also be happy to spend the time expanding another aspect instead.

 

 

 

The structure of this release is pretty set. Quests, locations, elements are largely in place. If, however, something intriguing enough comes along, backed by someone that can do it, there may be some wiggle room.

I am all for doing some of this.

 

the question is what do you mean by basic...

something that can be solved without a cypher?

a cypher provided after following a couple of clues?

or a cypher that requires further information/research outside the game (easy to find)?

Edited by xThreads
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