J_R Posted March 22, 2012 Author Share Posted March 22, 2012 @ Nanako Thanks for the support! Link to comment Share on other sites More sharing options...
SinderionsBones Posted March 23, 2012 Share Posted March 23, 2012 Update: this is happening btw :D First quest series fully implemented and functional. Time to dress it up :D Link to comment Share on other sites More sharing options...
J_R Posted March 23, 2012 Author Share Posted March 23, 2012 You're the man! This is gonna be rad! :dance: Link to comment Share on other sites More sharing options...
SinderionsBones Posted March 24, 2012 Share Posted March 24, 2012 (edited) Possible tasks for more interested parties(Otherwise we'll just do them, which is fine): -Very basic cryptography, and other clandestine communication solutions (purely as a story element, puzzle for the player mostly involving notes and whatnot). If anyone is highly interested in this, and thinks they can contribute in a meaningful (READ: at least partially in the CK) way, it would be cool. I look forward to doing it myself, but I'd also be happy to spend the time expanding another aspect instead. -Editing of basic images, for inclusion in in-game books, as props that look appropriate related to encoding/decoding/clandestine communications. This could be as simple as a hand drawn map in ink with a particular appearance, or as much as a reasonable looking item(looks like it has depth) to be, in effect, placed over text(the text would just be part of the image of course...). No special effect would be present, only the image in question to give the appearance of something... *cough* cooler than it really is *cough*. -Detailed encounter design *and implementation*(useless without being able to put it in yourself or provide pre-packaged ready solution). If anyone would really like the idea of having a unique, entertaining encounter they created in a mod, without having to make the rest of the mod, this may be an opportunity. I'm as good as anyone I know at crafting encounters in the CK(maybe I don't know enough people, who knows), and I enjoy it. I do, however, have bigger fish to fry compared to crafting specific encounters :D The structure of this release is pretty set. Quests, locations, elements are largely in place. If, however, something intriguing enough comes along, backed by someone that can do it, there may be some wiggle room. Edited March 24, 2012 by SinderionsBones Link to comment Share on other sites More sharing options...
xThreads Posted May 27, 2012 Share Posted May 27, 2012 (edited) Possible tasks for more interested parties(Otherwise we'll just do them, which is fine): -Very basic cryptography, and other clandestine communication solutions (purely as a story element, puzzle for the player mostly involving notes and whatnot). If anyone is highly interested in this, and thinks they can contribute in a meaningful (READ: at least partially in the CK) way, it would be cool. I look forward to doing it myself, but I'd also be happy to spend the time expanding another aspect instead. The structure of this release is pretty set. Quests, locations, elements are largely in place. If, however, something intriguing enough comes along, backed by someone that can do it, there may be some wiggle room.I am all for doing some of this. the question is what do you mean by basic...something that can be solved without a cypher?a cypher provided after following a couple of clues?or a cypher that requires further information/research outside the game (easy to find)? Edited May 27, 2012 by xThreads Link to comment Share on other sites More sharing options...
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