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wet shader and environment maps


Starwaster

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I'm making a mod that adds extra paints to robots in the robot crafting workbench, especially chrome and gold. Gold has been especially problematic: I've got a nice gold environment map that I'm happy with but when it gets wet, the environment map gets desaturated.

 

Does anyone know how to stop that from happening?

 

EFSj8pD.jpgiyqkjpI.jpg

Edited by Starwaster
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