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Classic Fallout Weapons' Pipe Rifle Iron Sight bugged w/ Enhanced Camera (?)


Chashan

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Evenin' everyone,

 

I recently decided to add/remove a couple mod-.esp/.esm in the data-folder I threw together for FNV years ago and came across the quite excellent Enhanced Camera mod and this compatibility patch for WAR along the way:

 

https://www.nexusmods.com/newvegas/mods/55648/?

 

So far it's been a smooth run - I have come across a quite glaring bug with CFW's pipe rifle, however. When aiming down sights, it's way off to the left, as seen in the following couple screenies, before it realigns itself to the middle right when a shot is fired:

 

http://abload.de/img/cfwpiperiflemessedupio4s2o.jpg

 

http://abload.de/img/20171008173103_1ajs50.jpg

 

Needless to say, aiming with the thing in 1st person becomes something of a guessing game.

I am not certain if it has any bearing on this, but one NVSE_EnhancedCamera.ini-setting I activated for EC was bUseThirdPersonArms=1

 

Is that the cause of this bug, or something more specifically to do with the pipe rifle's iron sight animations? Searching for the latter didn't turn up anything.

Edited by Chashan
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Please see the several "Aiming -" entries under the 'Solutions to Graphics problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. Doesn't address specific weapon problems (like the CFW's Pipe Rifle), but those are usually related to the animations for that weapon.

 

-Dubious-

 

 

Noted, turned out it was far simpler than any of those points: removing 2hraim.kf and 2hraimis.kf files added to Data/Meshes/characters/_1stperson by the Weapon Animation Replacer mod fixed the pipe rifle well enough. With the .ini-settings for Enhanced Camera as I had them - basically the same as suggested on the trouble shooting page beneath point "Issue: Aiming - 1st Person View (FPV) is off center" Solution-2b - I haven't noticed any shortcomings for other weapons using rifle animations.

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