zekeluther Posted October 8, 2017 Share Posted October 8, 2017 Hello, I am making a mod which contains some scenes too, and i'm now here to make my first scene, but i have some problem with that. First of all, it doesn't start.. The scene is about 2 npc talking each other, there are 3 lines. I already created the dialogues put them into phases and ticked the Begin and End quest. In the Quest Data tab I chose Actor Dialogue Event from Event set Priority to 60, In the Quest Stage tab I created a stage 0 and ticked Start Up Stage, In Quest Alias tab there are 4 entry, Actor 1, Actor 2 - these are reserved and the 2 NPC those are Reuse. So that's it, I placed the two NPC next to each other, one is working at the alchemy table while the other just stand next to him. Target: To make these NPCs to talk each other in every hour for example .. Is it possible? To adjust when the scene actually start again and again? Thanks for the help! Link to comment Share on other sites More sharing options...
gettps Posted February 6, 2021 Share Posted February 6, 2021 Realize the post was from years ago, but this is for anyone (like me) looking to find out why it doesn't work. You're "supposed" to add the quest into the story manager, which will kick it off. But, it doesn't work. The quest will never start. I've given up. It's IMPOSSIBLE to create a random dialogue event. Anyone else reading this, GIVE UP. It will never work. Link to comment Share on other sites More sharing options...
maxarturo Posted February 6, 2021 Share Posted February 6, 2021 (edited) If everything is set up correctly and your scene is not firing is because you have not generated a "SEQ" file, everything related to quest dialogues needs a "SEQ" file otherwise it will never work, and if by any chance it does fire it will not be constant and it'll have been by pure luck and chance. Edited February 6, 2021 by maxarturo Link to comment Share on other sites More sharing options...
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