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Dynamic Shadows and other FPS improvements.


StochasticTinker

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So, a while back there was a Dynamic Shadows mod, which adjusted the shadow distance dynamically to try to maintain a better FPS. This was great, but the author stopped supporting it. Step in xwise, who created a replacement, which works well enough, but then there was some issues around his mod and donations. *shrug*.

 

So it got me thinking I could improve it further. I did try to make the shadow map resolution update dynamically, but I can't seem to make that work (it just breaks shadows).

 

However, there are probably other quality settings that I might be able to adjust dynamically. Other than shadow distance, are there any other settings that you'd like to adapt to the current framerate? Is grass fade/object fade worth it to you? I did some experiments by changing them from the settings menu, and didn't see any real FPS change. I'm open to ideas though!

 

FWIW, dynamic godray quality is already working in xwise's replacement.

 

Also, if anyone knows enough about how Shadow Map is set in the engine to help make it dynamic, I think that would be a huge win!

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