GimmeBackMyMoney Posted October 9, 2017 Share Posted October 9, 2017 With this playthrough, I've experienced something unusual whenever in close vicinity of the Think Tank. It's as if light sources bloom to an extreme, resulting in the effect seen in attachment dump1.jpg. Once this occurs, the only way I can navigate the world is using Project Nevada's heat vision, as in dump2.jpg. This change persists if I go into the Think Tank or Sink, but I can quicksave and it goes away on load. This is not instantaneous, so I usually have enough time to fast travel away from the Think Tank, or travel indoors before it gets worse. If I'm quick enough to get away before bloom reaches full intensity, I get something like in dump3.jpg. When I'm far enough from the Think Tank, whether indoors or outdoors, I occasionally get a nightvision effect for a period of time as seen in dump4.jpg. This effect fades over time, or if another image space modifier is used. At the moment, I'm stumped as to what's causing this. Disabling Nevada Skies, Interior Lighting Overhaul and OWB Path Lighting doesn't change a thing, whether this is done before or after starting OWB. FNVEdit doesn't seem to return anything either (I've gone through the records in OldWorldBlues.esm changed by mods in my load order which I think are likeliest to cause this effect, including the Big MT worldspace), so I'm lost. My most recent load order can be found here (shows active only, but there 108 plugins in total including inactives): https://pastebin.com/mdSP6ykB Does anyone have any other starting points I can go with to find the root cause of this issue? In the meantime, I'm doing a search on FNVEdit with all loaded plugins again, since I may have missed something. Note: I don't use Project Nevada overlays, and this persisted even after turning off Arwen's visual effects. Cheers. Link to comment Share on other sites More sharing options...
dubiousintent Posted October 9, 2017 Share Posted October 9, 2017 Potential starting points: * Are you using ENB? If so, please see the 'Solutions to Post-Processor (ENB/SweetFX et. al.) problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. * Check for possible interactions with "DomeCity" and "Old World Blues Path Lights". Best place would be the comments section of each mod for similar reports. Do let us know if you find a solution. -Dubious- Link to comment Share on other sites More sharing options...
GimmeBackMyMoney Posted October 9, 2017 Author Share Posted October 9, 2017 I forgot to mention I'm using ENBoost, which may or may not be a factor. I'll investigate the two aforementioned mods and let you know if/once I've found the cause. Many thanks for giving me a starting point. Link to comment Share on other sites More sharing options...
GimmeBackMyMoney Posted October 16, 2017 Author Share Posted October 16, 2017 I thought, at the very least, I owe some update. As a starting point, I went with your suggestions, but there are no mentions with BBD or OWB Path Lights of any odd visual effects, and disabling ENboost didn't seem to do anything. What I did observe was the effect going away during certain events relating to a change in the user interface. Specifically: Pressing and holding Grab or Crouch, which is what you need to do to adjust the Fatigue and Strain indicators added by Arwen. I checked the scripts for the two HUD quests and noticed DisablePlayerControl commands for when the keys are held down. Of course, the effect returns when I release the keys. This ONLY works when outdoors; if I get the effect indoors (usually traversing to an interior while the effect is in place), that doesn't happen. However, saving and loading while in an interior helps, and that's if the effect doesn't fade out by itself. Interacting with Lunette and bringing up her unique companion menu. Once the menu fades of its own accord or by facing away from Lunette, the effect returns. However, this doesn't seem to get me any closer to the possible cause. Thankfully, though it's been an occasional hindrance, it hasn't made gameplay impossible. I was still able to fully complete OWB and the effect DOESN'T persist when I travel back to the Mojave. Link to comment Share on other sites More sharing options...
dubiousintent Posted October 16, 2017 Share Posted October 16, 2017 (edited) Thanks for reporting back, even if it's a negative result. Helps narrow down the issue. I wouldn't expect ENBoost to have any effect. As I understand it, that simply provides an intermediate cache between the disk and VRAM using system RAM (outside of the max 4GB that can be allocated to the game on a 64-bit system). Faster than disk, slower than VRAM, but the increased buffering helps with stutter. Supposedly there is no processing of the content at all. That the effect goes away when you have some sort of interface (pipboy, companion wheel, etc.) in operation, strongly suggests to me that this is a mod applied effect. Arwen's mod would be my suspect, but as it persists after you turned those effects off, it is most likely embedded in your save files (probably as a script). As an experiment, you might try the console command (which I admit I have no idea as to just what it does as I just learned about it in another post today dealing with "depth of field" blurring) "sisme 0", just to see if it has any effect. -Dubious- Edited October 16, 2017 by dubiousintent Link to comment Share on other sites More sharing options...
GimmeBackMyMoney Posted October 17, 2017 Author Share Posted October 17, 2017 Thanks again for replying, much appreciated. I'll give that a go tomorrow evening and report back if anything changes. Link to comment Share on other sites More sharing options...
dubiousintent Posted October 17, 2017 Share Posted October 17, 2017 Just for clarification, I have since learned that "sisme" is the shorthand for "SetImageSpaceModifiersEnable", with values [0=off, 1=On]. Some mods have their own defined other than the defaults in the game. -Dubious- Link to comment Share on other sites More sharing options...
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