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Attaching a Collision plane to a moving object


K3tsueki

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So I want to make a secret passage to a room in a house. I'm using a DunPinewatchmovableshelf (It looks like a bookshelf and swings out to reveal a passage). Too make my passage look as inconspicuous as possible I want to make it a bookshelf, But I'm not sure if the books and collision markers will move with it or stay where they are while the shelf moves without them.

 

So all in all I'm just wondering if there is a way to attach a collision plane to something and have it move when it dose.

 

Thanks in advance for any light shed on this and any help given ^_^

 

Quick question while you're reading this :P

 

How can I remove the text that says "Press E to activate false panel" ? (I've got it to activate via levers but I don't want this message showing giving away that it's false.

Edited by K3tsueki
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No, actually, because the marker, activator, and dummy books are not "attached" to anything, they are aligned in 3d space to be placed in a shelf, or faked as it were. You can not make these invisible activators and all the dummy books animate with a moving object.

 

You also can't make Activators not show the interaction prompt. You would have to use an animated static for that.

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No, actually, because the marker, activator, and dummy books are not "attached" to anything, they are aligned in 3d space to be placed in a shelf, or faked as it were. You can not make these invisible activators and all the dummy books animate with a moving object.

 

You also can't make Activators not show the interaction prompt. You would have to use an animated static for that.

 

Allrighty :( Thanks for the help.

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