theviljame2 Posted October 9, 2017 Share Posted October 9, 2017 Hello! I decided to pick up New Vegas after a long time and modded it with project nevada etc. But i noticed this weird glitch when i am inside the terminal. I read elsewhere that enb could cause stuff like this but i don't have an enb installed. I do have some retexture mods enabled could they cause this? Anyway would love to know if anybody else has had his kind of stuff happening in their game :laugh: Link to comment Share on other sites More sharing options...
dubiousintent Posted October 9, 2017 Share Posted October 9, 2017 Without ENB, the most likely guess would be "too many plugins". Please see the 'Vanilla "Load Order"', 'Towards Game Stability', 'Third Rule: The Rule of One', 'Smaller Plugin Cap', and 'Merge Patch file' sections of the wiki "FNV General Mod Use Advice" article, at a minimum. Move any "inactive" plugins out of the game "Data" folder. They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems as well as issues such as you are seeing. If you can't get down to roughly 130 by moving inactives out, try to prioritize and uninstall (on a temporary "test" basis) the less important plugins until you do so. If that does resolve your problems, then see the wiki "Merged Plugin Guidelines for Personal Use" article on how to merge plugins (which is not the same as a "merge patch" file) to get your active count down while still keeping the mods.We REALLY need to see your sorted "load order" as produced by LOOT; to include the main game and DLC files. With modded games, its the sequence, not merely the list of mods, which is the cause of many problems. LOOT's sort gives a good first approximation, correcting the most obvious issues and is sufficient for most players. Instructions are in the "How to ask for help" article, and "Checklist Item #11' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.Download LOOT (it's linked in the "How to ask for help" article) and install it manually to the game root folder (i.e. "<install path>\Fallout New Vegas"). Read the documentation, but copy your LO into a list suitable for posting on forums. (The command to copy this list to your clipboard is under the ":" with three dots to the extreme right in it's menu bar.) Then just click on the "green bar" icon (SpecialBBcode) in the top row of the "Reply to this topic" page, select "spoiler tag", and paste the list from your clipboard in between the "spoiler" tags in the body of the post. Most "mod managers" have a similar "LO List" capability, but you will have to read their tutorials to work that out for yourself.Don't install compatibility patches for mods you do not have installed/active (e.g. get rid of any "TTW" patches if you aren't running TTW).Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version. -Dubious- Link to comment Share on other sites More sharing options...
theviljame2 Posted October 9, 2017 Author Share Posted October 9, 2017 Thank you so much! I hope i did this right its my second time posting here :laugh:But yes here is the load order from LOOT 0 0 FalloutNV.esm1 1 DeadMoney.esm2 2 HonestHearts.esm3 3 OldWorldBlues.esm4 4 LonesomeRoad.esm5 5 GunRunnersArsenal.esm6 6 ClassicPack.esm7 7 MercenaryPack.esm8 8 TribalPack.esm9 9 CaravanPack.esm10 a YUP - Base Game + All DLC.esm11 b Interior Lighting Overhaul - Core.esm12 c NVInteriors_Core.esm13 d NVInteriors_ComboEdition.esm14 e Interior Lighting Overhaul - L38PS.esm15 f FCOMaster.esm16 10 Project Nevada - Core.esm17 11 Project Nevada - Equipment.esm18 12 CFWNV.esm19 13 Weapons.of.the.New.Millenia.esm20 14 Project Nevada - Rebalance.esp21 15 Project Nevada - Cyberware.esp22 16 NevadaSkies.esmProject Nevada - Extra Options.esm23 17 YUP - NPC Fixes (Base Game + All DLC).esp24 18 FP gun follows crosshairs.esp25 19 xatmosSkillPerks.esp26 1a AwesomeCripplingEffectsJIPLN1.1.esp27 1b Centered 3rd Person Camera.esp28 1c Faster Terminals.esp29 1d HelplessFalling.esp30 1e Performance Of The Gods.esp31 1f NevadaSkies - Brighter Nights.esp32 20 XFO - 4bb - Perks - Two per level.esp33 21 dD - Enhanced Blood Main NV.esp34 22 MiscItemIconsNV.esp35 23 LightUpAndSmokeThoseCigarettes_edisleado.esp36 24 The Weapon Mod Menu.esp37 25 Better Game Performance.esp38 26 Ultimate Invisible Wall Remover.esp39 27 STDG.espProject Nevada - Rebalance Complete.espProject Nevada - All DLC.esp40 28 FCO - NPC Changes.esp41 29 NV_IFR.esp42 2a WeaponModsExpanded.esp43 2b WMX-DLCMerged.esp44 2c Alternative Start.esp45 2d MainStoryAlterations.esp46 2e DLCCompanions_1_3.esp47 2f WildWastelandChecklistNVU.esp48 30 Convenient Fast Travel Markers.esp49 31 Tutorial Killer.esp50 32 Karma-Less Petty Crime NV.esp51 33 M1897.esp52 34 TOZ66.esp53 35 M16A2.esp54 36 DLCCompanionsRAW.esp55 37 Delay DLC - DM + HH + OWB + LR + GRA.esp56 38 Casino Bypass.esp57 39 Strip Wall Billboards.esp58 3a Snowglobes Redone.esp59 3b awilderwasteland.esp60 3c MainStoryAlterations - No Ultimatums.esp61 3d Near Death.esp62 3e NVBabyDeathclawCommander.esp63 3f CAGE 1.9.3.2.esp64 40 I don't need a shovel.espMyRadio.esp65 41 ExtendedNVRadio.esp66 42 TwoShotSawedOff.espProject Nevada - Cyberware Additions.esp67 43 DLC Weapon Integration - WMX.espFollowers-NCR Alliance Fix.esp68 44 FlashlightNVSE.esp69 45 better that gun 44mag.espbetter that gun 223.esp70 46 ILO - PipBoy Light.esp71 47 pipboy2500_edisleado.esp72 48 ILO - Nevada Skies Patch.esp73 49 ILO - YUP Patch.esp74 4a FCO - OHSB NPC Edits.espFCO - Russell.esp75 4b CFW-PN-DLC.esp76 4c CFW-PN.esp77 4d Project Nevada - WMX.esp78 4e WMX-POPMerged.esp79 4f Integration - Couriers Stash.esp80 50 that gun holdout.esp81 51 old vaquero includes that gun.esp82 52 Cowboy_Plus_ThatGun_and_Machete.esp83 53 CFW-DLC.esp84 54 karlsJnlegionledger.esp85 55 CFA_ClassicSwitchblade.esp86 56 WMX-ArenovalisTextures.esp87 57 357retex.esp88 58 Zan_AutoPurge_SmartAgro_NV.esp89 59 Project Nevada - Dead Money.esp90 5a Project Nevada - Gun Runners' Arsenal.esp91 5b Project Nevada - Honest Hearts.esp92 5c Project Nevada - Lonesome Road.esp93 5d Project Nevada - Old World Blues.esp94 5e Project Nevada - Rebalance Uncapped Max Level.esp95 5f The Mod Configuration Menu.esp96 60 Interior Lighting Overhaul - Ultimate Edition.esp97 61 ILO - GS Shack.esp98 62 ILO - NVInteriors Project.espNevadaSkies - TTW Edition.esp99 63 NevadaSkies - Ultimate DLC Edition.esp100 64 NevadaSkies - Basic Edition.esp Link to comment Share on other sites More sharing options...
dubiousintent Posted October 9, 2017 Share Posted October 9, 2017 (edited) That's a start. You don't have too many plugins, but you do have a number of "inactive" ones you need to move out of "Data". See the other articles and information in my original response. Additional suggestions: Do not use an "Auto-purge" mod for game play. (That was old advice from before we knew better.) They are designed for debugging by mod creator's only, according to the author of the JIP NVSE extensions to NVSE. See the 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu', "Cause-2", "Solution-3" entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide for the game settings that do the same job. Did you install Steam to it's default location? If so, please see the wiki "Installing Games on Windows Vista+" article for why the original default Steam behavior of installing games to the "C:\Program Files" folder tree was bad (they learned better, and don't do that any more); and why "disabling UAC and running as Administrator" is NOT sufficient, with instructions how to move it. This is the single most important thing you can do to fix and protect yourself against problems in the future. As much of a PITA as that is, it's never going to be any easier than now.With that list of mods, you need a "merge patch" file. Please see the 'Vanilla "Load Order"', 'Towards Game Stability', 'Third Rule: The Rule of One', 'Smaller Plugin Cap', and 'Merge Patch file' sections of the wiki "FNV General Mod Use Advice" article at a minimum. If it's been awhile you might want to read the entire article to refresh your memory about the game's quirks. I realize that may seem like a bunch of reading, but there are a lot of things you have to get correct for a solid, stable game. One problem is likely to be masking more, so every step you take to resolve one may reveal another until suddenly everything "just works". -Dubious- Edited October 9, 2017 by dubiousintent Link to comment Share on other sites More sharing options...
theviljame2 Posted October 9, 2017 Author Share Posted October 9, 2017 Thank you again! I deleted the Auto-purge now like you suggested. I checked and my steam is in default location :smile:I will now read the articles and try to see if that helps. I can't thank you enough for this :laugh: Link to comment Share on other sites More sharing options...
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