Jump to content

Spell Creation: Aimed + Self Magic Effects In One Spell?


IAmDarkPhoenix

Recommended Posts

I am trying to create a spell with 2 effects combined. I created an aimed spell, but also want to have a cloak magic effect start up around me when I start charging the spell. The problem is I don't see how to do this. I can't add the cloaking magic effect to the spell to it because the spell I'm trying to add it to is an 'Aimed/Fire and Forget' Spell.

 

Sorry if this sounds confusing. Does anyone know how to put these 2 effects together?

Link to comment
Share on other sites

All magic effects in a spell need to be of the same type, to acomplish what you want you might need some scripting. But first I would look at the destruction ritual spells, IIRC their magic effects have an equip ability assigned (that's on the bottom of the magic effect window) probably for some of the visuals while casting. What that does is add an ability (self) while the spell (aimed) is equipped, or at least it does so in weapons which is what I've tested. So, if you add an "IsCasting" condition you might get something, just an idea, haven't tested it and there's the fact that you could have this spell equipped in one hand and cast something else with the other hand and not sure how to add conditions for that.

Edited by FrankFamily
Link to comment
Share on other sites

The only way I can think this would be possible would be to create two spell tomes that must be read for the spell. The first tome would teach the aimed spell. The second tome would teach the clock which would need to be constant effect.

 

On the cloak spell you could add some condition. I'm not certain if there is a condition for "if player is casting" or while charging but if there is that would be in my mind the easiest way to do it without scripting.

Link to comment
Share on other sites

All magic effects in a spell need to be of the same type, to acomplish what you want you might need some scripting. But first I would look at the destruction ritual spells, IIRC their magic effects have an equip ability assigned (that's on the bottom of the magic effect window) probably for some of the visuals while casting. What that does is add an ability (self) while the spell (aimed) is equipped, or at least it does so in weapons which is what I've tested. So, if you add an "IsCasting" condition you might get something, just an idea, haven't tested it and there's the fact that you could have this spell equipped in one hand and cast something else with the other hand and not sure how to add conditions for that.

 

 

When trying to use the "equip ability" i didn't see anything close to flame Cloak in there (the ability I'm trying to equip for a short time after casting the spell). Maybe I just missed it -- I did see the flame Atronach effect in the Equip Ability but I didn't see an effect when I went in-game. One of the spells is a "BothHands" spell, which would make it easier but it would be awesome to know how to do it with an "EitherHands" spell...

 

EDIT: After about 5 hours I partially figured it out. I had to make the cloaking spell (or duplicate and modify) then save it as an Ability Type instead of Spell Type. Once I did that, I was able to equip it in the Magic Effect. Last thing to do is figure out how to make the effect go away after 5-10secs

Link to comment
Share on other sites

 

All magic effects in a spell need to be of the same type, to acomplish what you want you might need some scripting. But first I would look at the destruction ritual spells, IIRC their magic effects have an equip ability assigned (that's on the bottom of the magic effect window) probably for some of the visuals while casting. What that does is add an ability (self) while the spell (aimed) is equipped, or at least it does so in weapons which is what I've tested. So, if you add an "IsCasting" condition you might get something, just an idea, haven't tested it and there's the fact that you could have this spell equipped in one hand and cast something else with the other hand and not sure how to add conditions for that.

 

 

When trying to use the "equip ability" i didn't see anything close to flame Cloak in there (the ability I'm trying to equip for a short time after casting the spell). Maybe I just missed it -- I did see the flame Atronach effect in the Equip Ability but I didn't see an effect when I went in-game. One of the spells is a "BothHands" spell, which would make it easier but it would be awesome to know how to do it with an "EitherHands" spell...

 

EDIT: After about 5 hours I partially figured it out. I had to make the cloaking spell (or duplicate and modify) then save it as an Ability Type instead of Spell Type. Once I did that, I was able to equip it in the Magic Effect. Last thing to do is figure out how to make the effect go away after 5-10secs

 

 

Couldn't you just use the condition

 

"IsAttacking" == 1.00

run on Player

 

This would make it so the effect only shows while you are attacking which I assume would be when you are charging the spell and firing.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...