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Weird Polygon Texture Issue - STUCK :(


Stollie

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Hi all,

 

I hope someone can help me with this one, I've got this weird issue where my textures show up PERFECT in Nifskope, looks exactly like it should but then in the game for some reason on the Right side of the texture its like some polygons aren't showing.

 

The Mesh structure is in 4 parts and it only appears to affect this particular layer on top. Example shots below of Right Hand Side of chest, can anyone please advise what might be going wrong?

 

 

QoqtOAq.png A2Hlgu5.jpg

 

 

NIFSKOPE vs INGAME

 

Things I've tried: -

 

- Check all Nifskope settings are as expected

- Update all Tangent Spaces in Nifskope

- Rebuild of BSDismemberSkin Modifier

UPDATES: -

1 - I went back into 3DSMax and moved the mesh that represents the blood a bit further out and it appears to be working, so its some sort of clipping issue related to the skins I'm guessing not flexing together in the same way, e.g. The 'body' flexes one way and the 'blood' flexes a different way causing it to clip into the body. I'm still not sure why its only doing the right side though as the rotation angle of both is 0 and the two objects are symmetrical O.o

 

2 - OK so I tried using Weight 0 also as Weight 1 without changing the mesh position as I did above and it went away but I started getting a different effect, the mesh disappears and reappears randomly in spots but when the body stops moving it looks perfect. So it's definitely something related to skin weights and how the meshes are interacting with each other.

Edited by cstahlhut
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