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Linking objects together using Nifscope?


SilverfeetStudio

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Hey guys,

 

I have been working on something special for a few days straight and I just cant get my head around this last part!

 

I've been looking at arrows, and I cant seem to understand how Nifscope "Attaches" some objects and not others. If I open steel arrows in Max - the mesh is made up of a quiver, a main arrow that is drawn and fired, and then 4 smaller arrows that can be seen extruding from the quiver..... these are all seperate objects in max and are not attached together.

 

So how does NifScope attach them? At first I thought it must be the way the blocks are structured and the number of children, and that children = "Held together" but this didnt work.

 

As an experiment I put the NiTriShape block for the arrow: 0 under a new NiNode. I then added another child to the NiBlock that had its own TriShapeData - as I understood it, what should then happen is the two are linked together? However when I try this out in the creation kit - the second child isnt rendered to the Arrow:0 ?

 

I suppose the long and the short of what im getting at is: How do you attach two peices of TriShapeData together in NifScope?

 

I will give major kudos to anyone who can help!!!!!

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Trishape data?

 

Usually that is essentially the data about the model's shape and vertex count.

 

I think the only way to change that may be to go into a 3D modelling program like Blender or 3DS max.

 

I think you can attach them together, try looking on the Nifskope forum.

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I've been into max to look at it, Its difficult to explain what I need so I will try another example

 

The torch.nif has 2 models - it has the peice of wood you hold, and then it also had the rag at the top of the torch that is on fire.

 

In Max these are two seperate models and are not attached in anyway.

 

In Nifscope - these are two different peices of NiTriShape data that are not linked together in anway that I can see!

 

So how does the game recognise "Where the stick goes - the fire goes?"

 

If you block holding the torch, the fire will remain at the end of the torch, how? Whats the cemenet that glues these two together?

 

I'm really stuck! I've looked at nifscope forums, old oblivion tutorials, no where has the answer!

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