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No Mods showing up in MCM menu


Sn00wman86

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Hi

Have looking for the fix for this problem but have not find.

 

I have MCM and have somemods that should show up in the menu but have no mods there :/

Can somebody helpme to get them to show?

Modlist

# This file was automatically generated by Mod Organizer.
+HoloTime - HUD Clock Widget
+Armor and Weapons Keyword Community Resource (AWKCR)
+Realistic Roads
+Sim Settlements
+Live Dismemberment
+Better Locational Damage
+War of the Commonwealth
+ReGrowth Overhaul
+Remove Interior Fog
+Bullet Time - Slow Time
+Respawn Relays - An Alternative Death Mod
+No More Fake Puddles
+Nuka-World Bottle Scenery Fix
+HUDFramework
+Reverb and Ambiance Overhaul
+True Storms Wasteland Edition v1.4
+Full Dialogue Interface
+CROSS Crit Gore-verhaul
+Some Assembly Required (Power Armor Overhaul)
+PILGRIM - Dread the Commonwealth
+Nameplates - Floating Healthbars
+Clock Widget - Show Real Time While Loading
+Unlimited Fast Travel - F4SE
+Better Console - F4SE
+HUD Plus Plus
+Extended Dialogue Interface
+Mod Configuration Menu 1.20
-Another Life
+Start Me Up - Alternate Start and Dialogue Overhaul
+Unofficial Fallout 4 Patch
*Unmanaged: Automatron
*Unmanaged: Contraptions Workshop
*Unmanaged: DLCUltraHighResolution
*Unmanaged: Far Harbor
*Unmanaged: Nuka-World
*Unmanaged: Vault-Tec Workshop
*Unmanaged: Wasteland Workshop

Modorder

# This file was automatically generated by Mod Organizer.
Fallout4.esm
DLCCoast.esm
DLCNukaWorld.esm
DLCRobot.esm
DLCUltraHighResolution.esm
DLCworkshop01.esm
DLCworkshop02.esm
DLCworkshop03.esm
XDI.esm
Unofficial Fallout 4 Patch.esp
Pilgrim.esp
Some Assembly Required.esp
CROSS_GoreCrits.esp
CROSS_GoreCrits_FarHarborPatch.esp
CROSS_ReducedLaserSmoke.esp
Reverb and Ambiance Overhaul.esp
HUDFramework.esm
Nuka World Bottle Fix.esp
No More Fake Puddles - Nuka World 1-0.esp
AntiDeath.esp
SlowTime.esp
TrueStormsFO4-EarlierSunsets.esp
TrueStormsFO4-EarlierSunsetsFH.esp
TrueStormsFO4-FarHarbor.esp
TrueStormsFO4-NukaWorld-FH-Compat.esp
TrueStormsFO4.esm
Remove Interior Fog - All Dlc.esp
Radstorm Removal.esp
ReGrowth Overhaul.esp
WOTC.esp
WOTC - Experimental Fixes.esp
Better Locational Damage - DLC_Automatron.esp
Better Locational Damage - DLC_Far_Harbor.esp
Better Locational Damage - DLC_Nuka_World.esp
Better Locational Damage - DLC_WWorkshop.esp
Better Locational Damage - Ghoul Edition.esp
Better Locational Damage.esp
Better Locational Damage_ Raider Overhaul_Patch.esp
Better Perks.esp
Better VATS - 0.75.esp
BLD - Leveled Lists.esp
RaiderOverhaul.esp
Live Dismemberment - Brutal.esp
Live Dismemberment - Insane-o.esp
Live Dismemberment - Liebermode.esp
Live Dismemberment - Mental.esp
Live Dismemberment - Mind-Blowing.esp
Live Dismemberment - POSTAL.esp
Live Dismemberment - Regular.esp
SimSettlements.esm
Realistic Roads 2.0 Black.esp
StartMeUp.esp
StartMeUpFarHarborPatch.esp
StartMeUpNukaWorldPatch.esp
ArmorKeywords.esm
HoloTime.esp

And here is i pic how my menu looks

 

 

https://i.imgur.com/P9Pmoq6.jpg

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  • 2 weeks later...

I can't see any reason from the load order that other mods wouldn't show up in MCM. I did however notice that you are using ALL of the Live Dismemberment mods at the same time, which you should not do as they just overwrite eachother. I also noticed that you have some .esm's way down in your load order, I highly recommend sorting with LOOT at the very least. Since you are using Mod Organizer you can just hit the sort button at the top of the plugin list but basically as a general rule of thumb all esm should come BEFORE any esp.

 

Also your official DLC files should be in this order, sorting the order with LOOT should fix it automatically though:

 

Fallout4.esm
DLCRobot.esm

DLCworkshop01.esm

DLCCoast.esm
DLCworkshop02.esm

DLCworkshop03.esm

DLCNukaWorld.esm
DLCUltraHighResolution.esm

Happy modding, hope this helps.

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Copy/past from MCM stiky post:

 

The trouble with Mod Organizer 2 is that it stops mods generating new files. This is what is stopping settings being saved once people get the mods recognized by MCM.

 

Step 1:

Move the MCM folder from ModOrg 2\Fallout 4\Mods\<MCM based mod>

to

Fallout 4\ Data

 

Step 2:

Copy the name of the mods ESP file e.g. MCM_Demo.esp or QuickTrade.esp

Go to Fallout 4\ Data\MCM and generate a folder labeled "Settings" if needed.

Inside the Settings folder right click and make a new txt file.

Rename file to the name of the ESP file and change file extension to "ini" e.g. MCM_Demo.ini or QuickTrade.ini

 

That's it. The mod will now appear in the MCM menu and settings will be persistent.

 

Also of note, a file called "Keybinds.json" may appear inside some folders in your Overwrite folder in Mod Organizer 2. This is where the keybindings are stored. You can leave it there or move it to the appropriate location inside Fallout 4\ Data\MCM\Settings.

 

Suggestion to mod authors.

Please add an appropriately named ini file inside the Settings folder for us MO2 users.

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