Sn00wman86 Posted October 12, 2017 Share Posted October 12, 2017 Hi Have looking for the fix for this problem but have not find. I have MCM and have somemods that should show up in the menu but have no mods there :/ Can somebody helpme to get them to show? Modlist# This file was automatically generated by Mod Organizer.+HoloTime - HUD Clock Widget+Armor and Weapons Keyword Community Resource (AWKCR)+Realistic Roads+Sim Settlements+Live Dismemberment+Better Locational Damage+War of the Commonwealth+ReGrowth Overhaul+Remove Interior Fog+Bullet Time - Slow Time+Respawn Relays - An Alternative Death Mod+No More Fake Puddles+Nuka-World Bottle Scenery Fix+HUDFramework+Reverb and Ambiance Overhaul+True Storms Wasteland Edition v1.4+Full Dialogue Interface+CROSS Crit Gore-verhaul+Some Assembly Required (Power Armor Overhaul)+PILGRIM - Dread the Commonwealth+Nameplates - Floating Healthbars+Clock Widget - Show Real Time While Loading+Unlimited Fast Travel - F4SE+Better Console - F4SE+HUD Plus Plus+Extended Dialogue Interface+Mod Configuration Menu 1.20-Another Life+Start Me Up - Alternate Start and Dialogue Overhaul+Unofficial Fallout 4 Patch*Unmanaged: Automatron*Unmanaged: Contraptions Workshop*Unmanaged: DLCUltraHighResolution*Unmanaged: Far Harbor*Unmanaged: Nuka-World*Unmanaged: Vault-Tec Workshop*Unmanaged: Wasteland Workshop Modorder# This file was automatically generated by Mod Organizer.Fallout4.esmDLCCoast.esmDLCNukaWorld.esmDLCRobot.esmDLCUltraHighResolution.esmDLCworkshop01.esmDLCworkshop02.esmDLCworkshop03.esmXDI.esmUnofficial Fallout 4 Patch.espPilgrim.espSome Assembly Required.espCROSS_GoreCrits.espCROSS_GoreCrits_FarHarborPatch.espCROSS_ReducedLaserSmoke.espReverb and Ambiance Overhaul.espHUDFramework.esmNuka World Bottle Fix.espNo More Fake Puddles - Nuka World 1-0.espAntiDeath.espSlowTime.espTrueStormsFO4-EarlierSunsets.espTrueStormsFO4-EarlierSunsetsFH.espTrueStormsFO4-FarHarbor.espTrueStormsFO4-NukaWorld-FH-Compat.espTrueStormsFO4.esmRemove Interior Fog - All Dlc.espRadstorm Removal.espReGrowth Overhaul.espWOTC.espWOTC - Experimental Fixes.espBetter Locational Damage - DLC_Automatron.espBetter Locational Damage - DLC_Far_Harbor.espBetter Locational Damage - DLC_Nuka_World.espBetter Locational Damage - DLC_WWorkshop.espBetter Locational Damage - Ghoul Edition.espBetter Locational Damage.espBetter Locational Damage_ Raider Overhaul_Patch.espBetter Perks.espBetter VATS - 0.75.espBLD - Leveled Lists.espRaiderOverhaul.espLive Dismemberment - Brutal.espLive Dismemberment - Insane-o.espLive Dismemberment - Liebermode.espLive Dismemberment - Mental.espLive Dismemberment - Mind-Blowing.espLive Dismemberment - POSTAL.espLive Dismemberment - Regular.espSimSettlements.esmRealistic Roads 2.0 Black.espStartMeUp.espStartMeUpFarHarborPatch.espStartMeUpNukaWorldPatch.espArmorKeywords.esmHoloTime.esp And here is i pic how my menu looks https://i.imgur.com/P9Pmoq6.jpg Link to comment Share on other sites More sharing options...
elwooha6 Posted October 25, 2017 Share Posted October 25, 2017 I can't see any reason from the load order that other mods wouldn't show up in MCM. I did however notice that you are using ALL of the Live Dismemberment mods at the same time, which you should not do as they just overwrite eachother. I also noticed that you have some .esm's way down in your load order, I highly recommend sorting with LOOT at the very least. Since you are using Mod Organizer you can just hit the sort button at the top of the plugin list but basically as a general rule of thumb all esm should come BEFORE any esp. Also your official DLC files should be in this order, sorting the order with LOOT should fix it automatically though: Fallout4.esmDLCRobot.esmDLCworkshop01.esmDLCCoast.esmDLCworkshop02.esmDLCworkshop03.esmDLCNukaWorld.esmDLCUltraHighResolution.esmHappy modding, hope this helps. Link to comment Share on other sites More sharing options...
AGreatWeight Posted October 25, 2017 Share Posted October 25, 2017 Looking through the load order, you do realize that True Storms is overwriting the weather records in Pilgrim? Link to comment Share on other sites More sharing options...
wim95 Posted October 25, 2017 Share Posted October 25, 2017 Copy/past from MCM stiky post: The trouble with Mod Organizer 2 is that it stops mods generating new files. This is what is stopping settings being saved once people get the mods recognized by MCM. Step 1: Move the MCM folder from ModOrg 2\Fallout 4\Mods\<MCM based mod> to Fallout 4\ Data Step 2: Copy the name of the mods ESP file e.g. MCM_Demo.esp or QuickTrade.esp Go to Fallout 4\ Data\MCM and generate a folder labeled "Settings" if needed. Inside the Settings folder right click and make a new txt file. Rename file to the name of the ESP file and change file extension to "ini" e.g. MCM_Demo.ini or QuickTrade.ini That's it. The mod will now appear in the MCM menu and settings will be persistent. Also of note, a file called "Keybinds.json" may appear inside some folders in your Overwrite folder in Mod Organizer 2. This is where the keybindings are stored. You can leave it there or move it to the appropriate location inside Fallout 4\ Data\MCM\Settings. Suggestion to mod authors. Please add an appropriately named ini file inside the Settings folder for us MO2 users. Link to comment Share on other sites More sharing options...
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