Triforce1 Posted May 31, 2008 Share Posted May 31, 2008 I was wondering if it was possible to make map markers tell you when you reach a certain area, but they don't show up on the map and you can't travel to them. I made sure that both "Visible" and "Can Travel To" were both unchecked, but the symbols still showed up. I need a marker that will tell me when I reach an area by declaring it's name, but won't actually show up. If it helps, this is to define parts of a city without actually placing those points on the map. Any suggestions? Link to comment Share on other sites More sharing options...
armageddon818 Posted June 1, 2008 Share Posted June 1, 2008 I was wondering if it was possible to make map markers tell you when you reach a certain area, but they don't show up on the map and you can't travel to them. I made sure that both "Visible" and "Can Travel To" were both unchecked, but the symbols still showed up. I need a marker that will tell me when I reach an area by declaring it's name, but won't actually show up. If it helps, this is to define parts of a city without actually placing those points on the map. Any suggestions?I think you need to only put cannot fast trave to and INITIALLY disabled. that might be it. Link to comment Share on other sites More sharing options...
Sharkull Posted June 1, 2008 Share Posted June 1, 2008 Something comes to mind (but I don't know about the modding implications). When exploring the wilderness, I sometimes get a message saying that I've entered what could be considered a new region. I'm not talking about a location marker, so this may be a designation for an area (cell?) vs. something that can be plotted out manually. Just mentioning it here in case it might help. Link to comment Share on other sites More sharing options...
Vagrant0 Posted June 1, 2008 Share Posted June 1, 2008 Something comes to mind (but I don't know about the modding implications). When exploring the wilderness, I sometimes get a message saying that I've entered what could be considered a new region. I'm not talking about a location marker, so this may be a designation for an area (cell?) vs. something that can be plotted out manually. Just mentioning it here in case it might help.Those are controlled by setting up regions. While this can allow for the name of a place to be shown without there being some map marker, it is harder to control since it applies to the entire cell, and can interfere with a greater number of things. Visible determines if the marker is initially shown, or needs to be discovered before it is shown on the map. Travel to is self explanitory. Disabling the marker will prevent either one of these from taking effect until the maker has been enabled, as which point the marker will react as normal, probably even after it has been disabled. The real question you should ask is what you want to happen. Why have a place specially called out if you don't want people to be able to find it again on the map? If you want the location hidden, why even call out the place? You could also just make use of a scripted activator which will tell the player they are near something when the player is near. Although Getdistance is one of the more demanding functions, if it is used by an activator, placed in a cell, the scripting will only be run if the player is near that cell. Link to comment Share on other sites More sharing options...
Vagrant0 Posted June 2, 2008 Share Posted June 2, 2008 It sounds like I won't really be able to do what I wanted (because my scripting skills are non-existent and I doubt anyone would do this for me). But I'll try once more; here's exactly what I would need. Say, for instance, that you have a city built simply into the exterior [Tamriel]; pretty much like an "Open City". I would make one fast travel marker in the city, or perhaps one at each gate. As we all know, whether you've already found the location or not, when you enter the radius of a fast travel marker (in the CS, a yellow circle), the name of the location shows up. What I want is for a location name like this to pop up without a fast travel marker attatched to it. Basically, to denote an area of a city without cluttering the map. Like, I would have one at the Market to announce that area, and in the Gardens, at the Temple, and in the Living Area. But these areas wouldn't show up on your map. I'd like this simply to give players a better understanding of my city, because it isn't conveniently divided up like the Imperial City.For a city, this really doesn't work too well. You have too many locations which are near eachother, even when talking about a fairly large city. A better alternative might be to make use of actual textured signs to point people around, and to leave it at that. If you want to go another step, you could always script some sort of guide which makes use of quest targets to point people around. Link to comment Share on other sites More sharing options...
Triforce1 Posted June 3, 2008 Author Share Posted June 3, 2008 Okay, I'll probably use signs. Thanks anyway. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.