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Meditation (greybeard style)


Strinder

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I'm building a player house for a friend of mine and I want to set up a meditation spot on a balcony where you can watch the sun rise and another at the base of an underground waterfall (he likes playing Zen like characters).

 

Anyway I would love to use the Greybeard meditation animation for this much in the same way you sit down at a chair. Every tactic I have tried to do this has failed and I figured I would throw it out there and see if anyone else knows how to make it accessile to the player.

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Ive not seen this meditation animation myself but if you do get this working please let me know as i also would like the ability to meditate for a time period in my own mod to clear any toxins from the body , from excessive potion use, witcher style
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This is what I did to make a Dwarven beer fountain you drink from and will work for a shrine too.

 

go to furniture and find DrinkUnderForgeFountainMarker. It's a big marker with no model and it plays an animation when activated - werewolfceremony, which makes the character drink from a bowl. delete werewolfceremony and replace it with isgreybeardpraying. there are a few other prayer animations but havn't tried them. place the shrine object behind the furniture activator (I didn't use a model for the furniture activator itself because I wanted the character to pray a slight distance away from the shrine).

 

How do you create a trigger so that instead of clicking on the object to activate it, it activates as you walk up to it?

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The only way I know to get a player onto special furniture you normally can't use is drive it with a package to use it. I've done this for fun, but I've never really attempted to get the player out of the furniture... you can't get out the normal way, at least not for some of them. I got my player to use a wall lean marker for fun, but once he got there, he was stuck, even after the AI wasn't driving the player anymore he wouldn't go anywhere. Maybe having the package move the player would work I don't know.

 

@MrMino: there are triggers in the CK specifically designed to activate themselves when you walk into them. You then take the piece of furniture and set the trigger as it's activate parent. I guess so long as you're in range of the furniture, you should sit in it. Never tried, but I'd expect it would work. The trigger should be called something like DefaultSelfActivateTrigger. Something with Default at the beginning no doubt. This would actually probably be the preferred method of activating something like a meditation rug.

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