ScottyDoesKnow Posted October 13, 2017 Share Posted October 13, 2017 (edited) I don't have much experience with the creation kit or scripts, having mostly used FO4Edit. But after a bit of research, am I correct that there's no easy way to run a script on any actor death? The examples seem to show some really hacky stuff like putting an aura on the player to attach the script to all nearby enemies. Would F4SE help with this at all? Edited October 13, 2017 by ScottyDoesKnow Link to comment Share on other sites More sharing options...
GePalladium Posted October 14, 2017 Share Posted October 14, 2017 (edited) Depends of what you want, maybe use the story manager with a kill actor event quest. Edited October 14, 2017 by GePalladium Link to comment Share on other sites More sharing options...
ScottyDoesKnow Posted October 14, 2017 Author Share Posted October 14, 2017 I was looking to make a mod that removes ammo from guns, so you don't have to pick all the guns up and drop em to get the ammo. I assumed the easiest thing was to write a script that takes it out of the gun and adds it to the inventory on death. Looks like the story manager can trigger correctly, assuming I can get the quest to silently just run a script and end this could work. I'll look into it some more, thanks for the suggestion. Link to comment Share on other sites More sharing options...
JonathanOstrus Posted October 14, 2017 Share Posted October 14, 2017 I'm curious about detecting ammo count and removing it. AFAIK there's no way to determine how much ammo is in the gun or remove it. And before someone says use GetAmmo(), that only returns the ammo type not any sort of count. Link to comment Share on other sites More sharing options...
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