Jonnyboynichols Posted March 11, 2012 Share Posted March 11, 2012 Building a player home, and I desperately need help, the house has a whole ton of butterfly spawners, problem is, as soon as you leave the house and return they are gone and wont show up again until cell reset... then they only appear again once, so on so forth! Now... my predicted fix is to make the specific cell ONLY reset in some form of script... sounds like it would be easy for one who knows scripting, but I don't. Any help would be appreciated! Unfortunately the Creation Kit tutorials don't explain how to make a script to reset a specific cell, especially one I added to the game. Link to comment Share on other sites More sharing options...
trees415 Posted March 11, 2012 Share Posted March 11, 2012 Building a player home, and I desperately need help, the house has a whole ton of butterfly spawners, problem is, as soon as you leave the house and return they are gone and wont show up again until cell reset... then they only appear again once, so on so forth! Now... my predicted fix is to make the specific cell ONLY reset in some form of script... sounds like it would be easy for one who knows scripting, but I don't. Any help would be appreciated! Unfortunately the Creation Kit tutorials don't explain how to make a script to reset a specific cell, especially one I added to the game.Sounds similar to the navmesh bug, try loading your plugin inside TESVsnip, then save it as an master file (esm). If that fixes the problem, then that will confirm that your problem is due to the navmesh bug, in which case you can just convert your esp plugin to esm once you've finished working on it. Also, make sure that when you go to test the house in-game, that you coc from the menu since mods can start to have problems especially if you load the game inside the same cell. What I do is COC from the main menu to a location in the game that is separate from the cell where my mod is, so as to allow any game assets to load properly. Then from there I coc into the cell where my mod is. Link to comment Share on other sites More sharing options...
Jonnyboynichols Posted March 11, 2012 Author Share Posted March 11, 2012 Are the butterflies/moths supposed to always respawn even without a cell reset though? Seems it might just have to do with the fact that they only appear once per reset timer, and dont get reloaded again till all interiors reset. I managed to get the butterflies to repeatedly show up by editing the critterspawn script, but unfortunately it caused crashes, as they kept spawning evne when I was in a different cell! LOL Link to comment Share on other sites More sharing options...
eltucu Posted March 11, 2012 Share Posted March 11, 2012 Bad idea to reset a player home, just sayin' Link to comment Share on other sites More sharing options...
Jonnyboynichols Posted March 11, 2012 Author Share Posted March 11, 2012 Without supplied reasoning this statement means little to me... I just wanna respawn my god forsaken butterflies at this point... gawddddd! lol!!! Link to comment Share on other sites More sharing options...
Sunnie Posted March 11, 2012 Share Posted March 11, 2012 The reason it's bad to reset a player home is that anything you place it in while in game, or in any container, will be deleted. All your phat loots will go poof. I have messed a bit with insect spawners in interiors, if you use the critterSpawnInsects_Many, it will spawn different insects at different times of the day. The one drawback to using insect spawners in a player house is that they tend to fly through walls/floors/ceilings etc. Link to comment Share on other sites More sharing options...
Korodic Posted March 11, 2012 Share Posted March 11, 2012 The reason it's bad to reset a player home is that anything you place it in while in game, or in any container, will be deleted. All your phat loots will go poof. I have messed a bit with insect spawners in interiors, if you use the critterSpawnInsects_Many, it will spawn different insects at different times of the day. The one drawback to using insect spawners in a player house is that they tend to fly through walls/floors/ceilings etc. honestly I can't tell what the reset command does. I really think it does nothing at this point. But I'll need to do more testing. What it does not do: Move NPCs back to where they were, nor reset them to how they were before you entered. It also doe snot move objects back to editor location. :( Link to comment Share on other sites More sharing options...
Sunnie Posted March 11, 2012 Share Posted March 11, 2012 Interior cell reset was used quite often by the folks doing console decorating before the toolset was released. It was the only only sure fire way to quickly get rid of all the junk one placed in the house or recover all the removed walls. Link to comment Share on other sites More sharing options...
Jonnyboynichols Posted March 11, 2012 Author Share Posted March 11, 2012 @Sunnie - I was hoping for moths only unfortunately... however! You have given me something to look into, I could simply take that spawner, modify it and make it so it refers to moth types rather than the default for insects_many. Also thanks for letting me know about the item deletion, I guess items have to make it to natural reset to become stored in player containers! I now have something to work with and I will get back to you all on it! PS - Sunnie, butterflies are scripted to be attracted to specific plants, you can edit this list on the critterspawn script. If you put a few of those plants in, the bugs will never go outside of walls. Link to comment Share on other sites More sharing options...
Sunnie Posted March 11, 2012 Share Posted March 11, 2012 You could copy it, and then change the CritterTypes FormList property of the scripts it uses to do just a single insect type. Link to comment Share on other sites More sharing options...
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