Jonnyboynichols Posted March 11, 2012 Author Share Posted March 11, 2012 IT SHALL BE DONE! lol. Hopefully tomorrow I can release this bad boy! Link to comment Share on other sites More sharing options...
Korodic Posted March 11, 2012 Share Posted March 11, 2012 IT SHALL BE DONE! lol. Hopefully tomorrow I can release this bad boy!....and he's banned. :rolleyes: Link to comment Share on other sites More sharing options...
TheDoomspell Posted March 11, 2012 Share Posted March 11, 2012 Why banned? That didn't seem so bad, a few caps. Link to comment Share on other sites More sharing options...
Sunnie Posted March 11, 2012 Share Posted March 11, 2012 Ah yes, publicly arguing with and insulting Nexus staff is not exactly the best way to stay part of this community. Link to comment Share on other sites More sharing options...
eltucu Posted March 11, 2012 Share Posted March 11, 2012 (edited) In the very title of a thread nonetheless :psyduck: BTW, in Skyrim the whole reset thing works a lil bit different than before i think. In Oblivion, everything was dependent on the "respawn" flag. If a container had that flag on, it would respawn every 3 days. So every container on player house cells was carefully put as no respawn. In Skyrim, it depends first on the reset status of the cell. If the entire cell is set to never reset in the Encounter Zone section, it will never reset, not even containers that have the respawn flag. For example, i have been using the barrels in Honeyside for storage since the beginning, yet they have the respawn flag. They do not so because the entire cell is set as never reset. So resetting a player house cell isnt the brightest thing to do, you'd get massive complaints of lost items. Edited March 11, 2012 by eltucu Link to comment Share on other sites More sharing options...
N3oL3C Posted August 15, 2012 Share Posted August 15, 2012 Hello @ All I need some Help 4 my Mod,I build a House with 5 Cell´s , now i want that the Food in cell2 (the Kitchen) respawns like in a dungeon.but i have no idea how it works... i tried to make a lever to set the cell to finish state ( Cells reset when: the player leaves a location after clearing it ) scriptName aa_n3o_LocationAbschliessen extends ObjectReference {Setzt den Status der zelle bei benutzung auf "Abgeschlossen"} Event OnActivate(ObjectReference obj) Self.GetCurrentLocation().SetCleared() EndEvent The cell is after activate the lever markt as "Finished". i wait 3 months (without enter the cell ) after this time period i visit the cell, but nothing... no reset.. =( can everyone help me pls ? MfGN3o Link to comment Share on other sites More sharing options...
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