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Using one script on two objects. Possible?


tg626

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So I made a copy of the vault-tec population management system terminal and substituted a desktop robco terminal.

 

I can build and place it as desired in a settlement and it seemed to work ok. With a bit more play testing tho I started to notice issues.

 

It won't show and companion names in the VIP tracker, and vocation overview seems stuck (same data in different settlements) and incorrect.

 

This makes me wonder if in addition to making a new "terminal" and "constructable object" if I need new scripts too. If the two different terminals are "cross talking" and goofing things up.

 

I'm well pretty well versed in programming, but I have no experience with gamebryo scripts their idiosyncrasies, pitfalls, etc.

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The answer is yes. The problem turned out to be missing script fragments in my clones terminal. Seems this was the result of creation kit not being able to load the fragments in the original entry. I could figure out how to get those fragments to load, so I used fo4edit to clone the original and then applied my edits to that.
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