YSlayer Posted March 11, 2012 Share Posted March 11, 2012 Would it be possible for somebody to create a mod to set a follower/NPC's morality lower? I feel like certain followers are very restricted when I'm traveling with them. Link to comment Share on other sites More sharing options...
zeldan64140 Posted March 11, 2012 Share Posted March 11, 2012 you mean like whether or not they get upset if you steal or murder? I don't even think followers will do that, will they? but yeah, if that is the case I'm pretty sure it's possible. open up the CK and find an NPC (in the Actors section, or search by name under "all"), right-click edit, go to the AI Data tab and there's a "Morality" setting. it's kinda limited (to "no crime", "property crime", "violence against enemies", or "any crime") so if you want anything fancy it would require scripting. Link to comment Share on other sites More sharing options...
YSlayer Posted March 12, 2012 Author Share Posted March 12, 2012 you mean like whether or not they get upset if you steal or murder? I don't even think followers will do that, will they? but yeah, if that is the case I'm pretty sure it's possible. open up the CK and find an NPC (in the Actors section, or search by name under "all"), right-click edit, go to the AI Data tab and there's a "Morality" setting. it's kinda limited (to "no crime", "property crime", "violence against enemies", or "any crime") so if you want anything fancy it would require scripting. Kind of, yeah. I think I worded the topic wrong. I mean a type of mod where you can get a follower to do anything, regardless of who they are and what the circumstance is. Like commanding a follower to murder innocent people (which I think they refuse regardless of their morality). Link to comment Share on other sites More sharing options...
sulmithgreysin Posted March 12, 2012 Share Posted March 12, 2012 you mean like whether or not they get upset if you steal or murder? I don't even think followers will do that, will they? but yeah, if that is the case I'm pretty sure it's possible. open up the CK and find an NPC (in the Actors section, or search by name under "all"), right-click edit, go to the AI Data tab and there's a "Morality" setting. it's kinda limited (to "no crime", "property crime", "violence against enemies", or "any crime") so if you want anything fancy it would require scripting. Kind of, yeah. I think I worded the topic wrong. I mean a type of mod where you can get a follower to do anything, regardless of who they are and what the circumstance is. Like commanding a follower to murder innocent people (which I think they refuse regardless of their morality). easy to just change in the CK i hate when i break in to a house and they say "OH YOU AREN'T SUPPOSED TO BE IN HERE" i just leave them out Link to comment Share on other sites More sharing options...
Sibastion Posted March 12, 2012 Share Posted March 12, 2012 Would it be possible for somebody to create a mod to set a follower/NPC's morality lower? I feel like certain followers are very restricted when I'm traveling with them.You can do all of that with the CK, theres even a tab that says "Morality" have fun modding Link to comment Share on other sites More sharing options...
gstanford Posted April 21, 2012 Share Posted April 21, 2012 Yeah, but what do the CK choices mean? Does "No crime" mean a follower won't commit any crimes or that they won't report any crimes? Does "Any crime" mean they will report any crime or that they will commit any crime? Why isn't this sort of thing better documented?! Link to comment Share on other sites More sharing options...
Perraine Posted April 21, 2012 Share Posted April 21, 2012 (edited) Wiki Link The section on followers explains what the various morality settings do.Plus Housecarls are different from follower's which are different from hirelings, which are different from quest specific followers, normally ALL except Housecarls and quest followers WILL leave you if you go against their default morality setting. Had a funny situation, I found a wandering bunch of Thalmor and being a good True Nord, I started butchering them, I turned around and found Lydia fighting Annekke, and noticed the little display saying "A follower has left your service" The best part was that they both use basically the same voice files "I'll kill you if I have too" no "I'll kill you if I have too" "Now you'll pay" no "Now you'll pay" :biggrin: Edited April 21, 2012 by Perraine Link to comment Share on other sites More sharing options...
gstanford Posted April 21, 2012 Share Posted April 21, 2012 Wiki Link The section on followers explains what the various morality settings doThanks! I was on that very page (and others) and didn't notice that section. Link to comment Share on other sites More sharing options...
gstanford Posted April 22, 2012 Share Posted April 22, 2012 (edited) Wiki Link The section on followers explains what the various morality settings do.Plus Housecarls are different from follower's which are different from hirelings, which are different from quest specific followers, normally ALL except Housecarls and quest followers WILL leave you if you go against their default morality setting. Had a funny situation, I found a wandering bunch of Thalmor and being a good True Nord, I started butchering them, I turned around and found Lydia fighting Annekke, and noticed the little display saying "A follower has left your service" The best part was that they both use basically the same voice files "I'll kill you if I have too" no "I'll kill you if I have too" "Now you'll pay" no "Now you'll pay" :biggrin:My favorite was Lydia vs Esbern after a dragon fight on the way to Karthspire. Esbern had gotten his hands on a fire staff and had a flame atronoch summoned, and one of them accidently zapped Lydia one time too many and she went ballistic -- "How dare you attack me! I'll kill you, you old b@st@rd!" and a huge bun fight ensued. Fortunately I'd saved not long before that happened. Edited April 22, 2012 by gstanford Link to comment Share on other sites More sharing options...
Recommended Posts