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Machinima: undervalued opportunities?


BobbyRUmos

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Machinima (from the "machine" and "cinema" or "animation") is a genre of short skits and videos, taken with the three-dimensional graphics based on computer games.

 

Modern gaming, computer and video technology actually allow everyone to make their own cartoons based on digital games. The possibilities of this genre of art are still undervalued, IMHO, and here's why:

 

The primary audience of the games are gamers. Not everyone of them can simultaneously:

 

● to create their own scenarios, using ready-made characters;

● to edit the game by building new scenes and as make plug-ins developers;

● to make video shoot and mount;

● to promote their work online and in the media market.

 

The specialists who create games, that are able to do all this, are concerned about their own games with a ready story. Their main goal is to promote their product, to achieve its profitability.

 

Professionals in the field of Digital Cinema (directors, scriptwriters, cameramen, video editor, PR) poorly know realms, by virtue of their work load. They think that such art will be incomprehensible to the wide audience, not familiar with the computer and video games.

 

The main psychological barrier is conviction that the video, filmed on the basis of game worlds, would be incomprehensible and uninteresting to the general public.

 

When this barrier will fall, then begin may be an era of the machinima, of the gamevideo.

 

I would like to know your opinion on this issue and to see here the examples of interesting machinimas :)

 

So, I made a small video about the subject: http://youtube.com/watch?v=YPggaiTeEQw

Edited by BobbyRUmos
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