SnakeSlippers Posted October 14, 2017 Share Posted October 14, 2017 I just need someone to take the Mojave Outpost statue of the 2 guys shaking hands and delete the one guy. I tried doing it, but I can't get the plugins to export to nif. There are 2 files The statue and the statue Lod Both files need the one guy removed so there is only one guy standing there. Remove collision and all that. I just want the cowboy looking guy, by himself. With collision. If you have the skills to put his arm down by his side that would be great, if not that's fine too. Link to comment Share on other sites More sharing options...
zzjay Posted October 27, 2017 Share Posted October 27, 2017 https://www.nexusmods.com/oblivion/mods/42755/? This is the proper blender version containing all the scripts and stuff to wotk with fallout3/new vegas nifs. Link to comment Share on other sites More sharing options...
devinpatterson Posted November 4, 2017 Share Posted November 4, 2017 I just need someone to take the Mojave Outpost statue of the 2 guys shaking hands and delete the one guy. Did you get this worked out? Link to comment Share on other sites More sharing options...
SnakeSlippers Posted November 4, 2017 Author Share Posted November 4, 2017 I just need someone to take the Mojave Outpost statue of the 2 guys shaking hands and delete the one guy. Did you get this worked out? No not yet. I have the one removed in the nif. But Lod the guy is still there and collision is still there. Link to comment Share on other sites More sharing options...
devinpatterson Posted November 7, 2017 Share Posted November 7, 2017 No not yet. I have the one removed in the nif. But Lod the guy is still there and collision is still there. I can remove the collision for you. I'm no expert in this area, but I think you'd have to remove the statue and re-generate the LOD. Link to comment Share on other sites More sharing options...
devinpatterson Posted November 9, 2017 Share Posted November 9, 2017 Here is the statue with teh desert ranger removed and it's collision. I also edited the LOD nif, but I think the LOD would have to be generated again. However I'm not an expert in this area, so maybe it will work as is. Let me know, I'm curious. Link to comment Share on other sites More sharing options...
SnakeSlippers Posted November 11, 2017 Author Share Posted November 11, 2017 (edited) Thank you, I'll try it out right now see how it works. I'll let you know. Is removing, or redoing collisions for items hard? If I knew how to do that I could make a lot more edits to models. Alright I tried it in game, and it worked with no collision. Works exactly how I wanted so thank you. To be honest I don't even know what to do with the LOD nif. Do you put it in the same spot as the other nif or.....? I walked pretty far away from the statue and it stayed in view with out that LOD nif so idk. Edited November 11, 2017 by SnakeSlippers Link to comment Share on other sites More sharing options...
devinpatterson Posted November 12, 2017 Share Posted November 12, 2017 Thank you, I'll try it out right now see how it works. I'll let you know. Is removing, or redoing collisions for items hard? It's just another mesh,so deleting it isn't hard in blender. It's easy to remove in nifskope, but I don't know how to select specific vertices in nifskope so editing is kinda out. As far as creating a new one, I find it difficult so I copy existing properties To be honest I don't even know what to do with the LOD nif. Do you put it in the same spot as the other nif or.....? It goes in teh same directory/folder; X:\my steam path\Fallout New Vegas\Data\meshes\architecture\mojaveoutpost For example on my system it is D:\Games\Steam\steamapps\common\Fallout New Vegas\Data\meshes\architecture\mojaveoutpost It has to be renamed from nv_mojoutpost_statue01_lodedited.nif to nv_mojoutpost_statue01_lod.nif Also your better off making a new post in a thread then editing a post, as I won't get a notification from nexus if you edited your message....and therefore no indication that you replied, unless I'm perusing the board for another reason. Link to comment Share on other sites More sharing options...
SnakeSlippers Posted November 13, 2017 Author Share Posted November 13, 2017 Thank you, I'll try it out right now see how it works. I'll let you know. Is removing, or redoing collisions for items hard?It's just another mesh,so deleting it isn't hard in blender. It's easy to remove in nifskope, but I don't know how to select specific vertices in nifskope so editing is kinda out. As far as creating a new one, I find it difficult so I copy existing properties To be honest I don't even know what to do with the LOD nif. Do you put it in the same spot as the other nif or.....? It goes in teh same directory/folder; X:\my steam path\Fallout New Vegas\Data\meshes\architecture\mojaveoutpostFor example on my system it is D:\Games\Steam\steamapps\common\Fallout New Vegas\Data\meshes\architecture\mojaveoutpostIt has to be renamed from nv_mojoutpost_statue01_lodedited.nif to nv_mojoutpost_statue01_lod.nif Also your better off making a new post in a thread then editing a post, as I won't get a notification from nexus if you edited your message....and therefore no indication that you replied, unless I'm perusing the board for another reason. I tried using Blender but the way I was doing it was deleting one spot at a time and it was taking way too long so I gave up. I know where to put the nif, folder wise. I mean I don't know what the Lod one does or goes in Geck. I put the regular nif into my game, put it in the worldspace, it shows up, it works. I don't know what to do with the lod nif. Do I put it in the exact same spot as the regular nif in the worldspace? Idk if that makes sense or not. Link to comment Share on other sites More sharing options...
devinpatterson Posted November 14, 2017 Share Posted November 14, 2017 I tried using Blender but the way I was doing it was deleting one spot at a time and it was taking way too long so I gave up. Hit up some of the blender tutorials, <ctrl> <L> will selectd connected vertices, and you can select everything in a region (sorry not the technical term) I know where to put the nif, folder wise. I mean I don't know what the Lod one does or goes in Geck. I put the regular nif into my game, put it in the worldspace, it shows up, it works. I don't know what to do with the lod nif. Do I put it in the exact same spot as the regular nif in the worldspace? Idk if that makes sense or not. Generating part of the wasteland (as opposed to a little mini world for a new mod) is a.......process. You'll want to check some tutorials, it can take some serious time and cpu cycles on your rig. Mad mongo had some posts on it in this forum, he's probably a lot more knowledgeable about it than I. There's also some mods dealing with LOD that appears to have made the process more approachable/manageable. But It's not my forte. Link to comment Share on other sites More sharing options...
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