CSBrooks Posted March 11, 2012 Share Posted March 11, 2012 Hi.Im making a Stormcloak underground base. I need some experience modder to help me out.First problem is that when i open one of the doors textures behind dissapear into white nothing. When i go through all is fine and in place but all npcs are teleported out of that location. Seems like some static issue to me...??? Anyone knows how to fix it?Second problem is that my Stormcloak Soldiers, Archers and Mages just stand around even though i gave them a linked references and markers. Did i miss something? Link to comment Share on other sites More sharing options...
Sunnie Posted March 11, 2012 Share Posted March 11, 2012 Did you navmesh (and finalize) it? Link to comment Share on other sites More sharing options...
CSBrooks Posted March 12, 2012 Author Share Posted March 12, 2012 Y. That could be the problem. I still dont know how to fix it properly. Will try and let you know... Link to comment Share on other sites More sharing options...
CSBrooks Posted March 12, 2012 Author Share Posted March 12, 2012 (edited) Y i think that navmesh is part of the issue. That is why npcs got pushed away but i dont know how to fix both nav mesh and the white flashes.(im a total novice to creation kit- when i drag new navmesh npcs just stop doing all actions so i needed to load up older version of my mod.making it even worst than before :D) could anyone set navmesh for me? maybe try to fix that door whiteflash bug too? most of the mod has got navmesh already and it works fine. just a small part seams to be bugged... i would apreciate help Edited March 12, 2012 by CSBrooks Link to comment Share on other sites More sharing options...
exneph Posted March 12, 2012 Share Posted March 12, 2012 Have you set roombounds at all? If you did, you need to created one for each designated room, and either link them with a portal or join them together. As for the navmesh, if the floors are simple then select the entire room including middle floor pieces, bring down the navmesh window, then in the menu bar click NavMesh, generation, then recast-based generation. That should give you a basic enough navmesh. Link to comment Share on other sites More sharing options...
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