wfandrews Posted October 15, 2017 Share Posted October 15, 2017 I have been reading the posts on SKSE64 and have noticed that many people have been running SKSE64 and SkyUI_5_2 SE with no problem at all. I also saw that Immersive Creatures, one of my favorite oldrim mods, has been ported to SSE using SKSE64. Considering these things I have decided to jump in and download and install SKSE64 and SkyUI. My question is will the mods I have that used SKSE in oldrim but have been ported to SSE without a script extender be compatible with mods that I download which have been ported using SKSE64? For instance Skyrim Immersive Creatures has an Higher Level Enemies file, but I have Higher Level Enemies installed already. If I had both installed and active would they conflict? I guess the second paragraph is basically my question. Link to comment Share on other sites More sharing options...
imaqtpiesub Posted October 21, 2017 Share Posted October 21, 2017 "For instance Skyrim Immersive Creatures has an Higher Level Enemies file, but I have Higher Level Enemies installed already. If I had both installed and active would they conflict?" Yes. Try to stick with the skse64 stuff once you do hop over. I have pretty much every single large skse64 mod rn including immersive creations and HLE. Link to comment Share on other sites More sharing options...
wfandrews Posted October 21, 2017 Author Share Posted October 21, 2017 Thank you for your reply. I will not have both installed. Link to comment Share on other sites More sharing options...
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