ExiTus1337 Posted October 15, 2017 Share Posted October 15, 2017 (edited) Im trying to make a permanent Summon and since im not experienced enough in scripting i decided to use the Extra Summon slot in the Magic Effects menu.I already created a NPC, Attribute (which contains the Summon) and Script Effect (Spell) to add it to my Active Effects. But when it reaches 0 hp it disappears like every other Summon.So i activated the Essential flag in the NPC menu but it doesnt stop it from disappearing after it got knocked out.Is there any way the keep the Summon after it reaches 0 hp?Or does any1 have better suggestion on making a permanent Summon which is essential and doesnt disapper after getting knocked out? Thanks for your help. (Made another Topic in the Troubleshooting area so can a Staff Member please remove this Topic) Edited October 15, 2017 by ExiTus1337 Link to comment Share on other sites More sharing options...
Locke31 Posted November 17, 2017 Share Posted November 17, 2017 OK, first and foremost: All credit goes to the creator of this MOD-Epic Horde Summons Version 2-30822. I just ripped apart and reverse engineered. It does require OBSE. Use the following script: scn SummonMinotaurScriptref mebegin ScriptEffectStart set me to GetSelf elseif isSpellTarget SummonPlainHorde placeatme CreatureMinotaur1 1 endif end Under Script Type: Magic Effect. Then Create 'SummonPlainHorde' spell with script effect. What this spell would do is create a hostile Minotaur next to you. No timer on the minotaur, no disappearing on death, lootable. If you wanted a friendly minotaur, you would need to create custom minotaur minus the creature faction, plus player faction. Hope this helps, if nothing else download Epic Horde Summons and poke around.c Link to comment Share on other sites More sharing options...
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