Eferas Posted October 15, 2017 Share Posted October 15, 2017 I'm noob when it comes to editing world spaces and adding stuff with the CK. I managed to add a workbench to the Skyforge and a smelter to Falkreath and Riften, do I need to update the navmeshes now? Or I don't? And if I have, how? Thanks for your patience. :) Link to comment Share on other sites More sharing options...
yian Posted October 15, 2017 Share Posted October 15, 2017 If your bench is placed at a spot where NPCs frequently travel across, then yes update the Navmesh would be a good idea. You have to open the navmesh tool (Ctrl+E) and manually edit the triangles around the new benches. Remember not to delete any vanilla navmeshes, or merge any separate patches of navmeshs together. This is VERY IMPORTANT. Link to comment Share on other sites More sharing options...
Eferas Posted October 15, 2017 Author Share Posted October 15, 2017 Mmh, I pushed them in corners so maybe it will be fine. Thank you. Link to comment Share on other sites More sharing options...
Eferas Posted October 15, 2017 Author Share Posted October 15, 2017 If your bench is placed at a spot where NPCs frequently travel across, then yes update the Navmesh would be a good idea. You have to open the navmesh tool (Ctrl+E) and manually edit the triangles around the new benches. Remember not to delete any vanilla navmeshes, or merge any separate patches of navmeshs together. This is VERY IMPORTANT.I had to do it, but I managed, thank you again. :) Link to comment Share on other sites More sharing options...
Urtho Posted October 17, 2017 Share Posted October 17, 2017 For something simple like this I wouldn't bother editing the navmesh which is difficult for the inexperienced and introduces compatibility concerns if this done in a mod that is going to be for a public release rather than a private edit. Using Navcuts instead would be my suggestion - quite a bit faster and far less compatibility concerns if you do it that way. Link to comment Share on other sites More sharing options...
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