elmanouche Posted March 11, 2012 Share Posted March 11, 2012 (edited) Hello, Before posting this issue, I've, of course, done multiple searches on the forum and google. Here's my problem.I'm converting armours to fit my body mesh and for some reason 2 of them have a bug :The visible skin appear in black in CK and in-game.cuirasslight_1.nifhttp://img96.imageshack.us/img96/2928/lightblack.png cuirassheavychieftain_1.nifhttp://img59.imageshack.us/img59/9506/chieftainblack.png Mesh in black In this archive there is 4 .nifcuirasslight_0.nif > works finecuirasslight_1.nif > black bodycuirassheavychieftain_0.nif > works finecuirassheavychieftain_1.nif > black body cuirasslight_0 and cuirasslight_1 are exactly the same in nifscope, same goes for heavychieftain 0 & 1. In game the black appear only when at maximum weight, which is obvious since it uses the _1.nif. Reducing the weight by one tick the body shows fine, since it uses a morphed _0.nif. Which also means that my vertices are exactly the same. I've been trying MANY ways of import/export, recreating the partitions same as vanilla, flipping faces and so on and more, with no result. Tools used :Blender 2.49bNifScript for blender 2.5.08NifScope 1.1.0 RC6 with last xml from throttlekitybut it does same with nifscope 1.1.0 RC1 SO I'm asking for help, maybe someone will see what I haven't. Thanks in advance Elmanouche Edited March 11, 2012 by elmanouche Link to comment Share on other sites More sharing options...
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