entropiachrome Posted March 14, 2012 Author Share Posted March 14, 2012 (edited) * *BUMP* * :dry: New question about lighting (WRCandleFlickerNS) in the original post... (Also how to make items static) Edited March 14, 2012 by entropiachrome Link to comment Share on other sites More sharing options...
Tamb0 Posted March 14, 2012 Share Posted March 14, 2012 (edited) ...OK, I'm working on lighting... Using WRCandleFlickerNS for candles throughtou the interior, I understand that holding S and moving the mouse will change the light radius, and holding CTRL+ALT+S will change the intensity output. Is there anyplace to edit this manually by putting in numbers? I have different sized candles and chandelliers, and I'd prefer to have the same-sized ones have the same radius and intensity range (rather than having to "eyeball" it with the mouse). Firstly don't delete from your original post. Your original problem is no longer there and the responses below it just look stupid. It does nobody any good if they have the same problem, but cannot find a solution with the search function because you've deleted it. Either edit it and add below, or better still, start a new thread. Now the answer to your question is yes, you can set those values in numerically. In the Properties for the light, you will find a tab named Extra. Select that tab and look for the box that says Radius. Insert your values. This value is the result you get when holding S and moving the mouse up/down. Next, scroll along to the Light Data tab and insert values into the Fade box. This is the value that is controlled by the CTRL+ALT+S. Keep this one low, unless your light is up on a high ceiling somewhere. Also, any idea how to make items (like a quill or inkwell) static so they CANNOT be picked up? If it's just for clutter, use the object LoadScreenAdventure01. I looks better as well :) Edited March 14, 2012 by Tamb0 Link to comment Share on other sites More sharing options...
entropiachrome Posted March 14, 2012 Author Share Posted March 14, 2012 ...OK, I'm working on lighting... Using WRCandleFlickerNS for candles throughtou the interior, I understand that holding S and moving the mouse will change the light radius, and holding CTRL+ALT+S will change the intensity output. Is there anyplace to edit this manually by putting in numbers? I have different sized candles and chandelliers, and I'd prefer to have the same-sized ones have the same radius and intensity range (rather than having to "eyeball" it with the mouse). Firstly don't delete from your original post. Your original problem is no longer there and the responses below it just look stupid. It does nobody any good if they have the same problem, but cannot find a solution with the search function because you've deleted it. Either edit it and add below, or better still, start a new thread. Now the answer to your question is yes, you can set those values in numerically. In the Properties for the light, you will find a tab named Extra. Select that tab and look for the box that says Radius. Insert your values. This value is the result you get when holding S and moving the mouse up/down. Next, scroll along to the Light Data tab and insert values into the Fade box. This is the value that is controlled by the CTRL+ALT+S. Keep this one low, unless your light is up on a high ceiling somewhere. Also, any idea how to make items (like a quill or inkwell) static so they CANNOT be picked up? If it's just for clutter, use the object LoadScreenAdventure01. I looks better as well :) OK, thanks for the reply about the lights, I'll get right on that. :biggrin: Static stuff I need are not just quill and inkwell, but also silver goblet, silver ring, roll of paper, etc etc. However, I'll check out the LS Adventure01, thanks for the tip. :thumbsup: Link to comment Share on other sites More sharing options...
flobalob Posted March 15, 2012 Share Posted March 15, 2012 For normal stuff that you don't want to move or be interacted with, add the item where you want it and add the scripts defaultDisableHavokOnLoad (dont forget to change HavokOnHit to False) and defaultBlockActivation to the reference Link to comment Share on other sites More sharing options...
entropiachrome Posted March 15, 2012 Author Share Posted March 15, 2012 For normal stuff that you don't want to move or be interacted with, add the item where you want it and add the scripts defaultDisableHavokOnLoad (dont forget to change HavokOnHit to False) and defaultBlockActivation to the reference OK, thanks kindly... I'll give that a try! :thumbsup: Link to comment Share on other sites More sharing options...
entropiachrome Posted March 15, 2012 Author Share Posted March 15, 2012 For normal stuff that you don't want to move or be interacted with, add the item where you want it and add the scripts defaultDisableHavokOnLoad (dont forget to change HavokOnHit to False) and defaultBlockActivation to the reference I thought I'd be able to see how to do this in the "Script" section, but don't see these commands on any drop down list for adding scripts... Is it even worth it to add common items that can't be interacted with? Do you think most people just pick up items anyways, or should I go through the effort to make stuff so it won't get knocked around or picked up by accident? Link to comment Share on other sites More sharing options...
flobalob Posted March 16, 2012 Share Posted March 16, 2012 To add the scripts double click the item in the render window and add them to the last tab, see snippet. You're right that misc items will probably get picked up, It all depends on what you are trying to achieve. Link to comment Share on other sites More sharing options...
entropiachrome Posted March 19, 2012 Author Share Posted March 19, 2012 To add the scripts double click the item in the render window and add them to the last tab, see snippet. You're right that misc items will probably get picked up, It all depends on what you are trying to achieve. OK, thanks! Link to comment Share on other sites More sharing options...
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