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Potion weight and bottles


RomanX

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>> POTION WEIGHT

Weights of ingredients and custom potions in Oblivion are improper. There are mods that change weight of ingredients, so a pumpkin weights 5 unit and strawberry weights <0.1 unit. But if you make a potion of them, you get 2.5 units. Then, if you mix grapes with strawberries, you get potions having 2.5 units again. This is madness!

I haven't seen any mod that changes the formula which calculates the weight of potion.

 

Weight = 0.2 + StandardWeight / 3

Where StandardWeight is weight from standard formula. Actually, it's more realistic when weight is constant, e.g. 0.3, because you won't stuff a bottle with pumpkin, and if ingredients don't weight enough, you dissolve them in water.

 

>> BOTTLES

Also, it would be even more fun if player had to have an empty bottles before making potions. If it's possible, bottles should affect weight and quality of potions. Type of bottle would be chosen in dialogue enabled by clicking at alchemy stuff. If there are no bottles of certain type, potion making screen would close and a message would be displayed.

 

Weight = StandardWeight / 3 + BottleWeight [i.e. 0.1 for small, 0.2 for medium, 0.4 for big]

Quality = StandardQuality * sqrt(BottleWeight*5) * BottleQuality [i.e. 0.8 for old, 1.0 for normal, 1.3 for crystal or even rare 1.6 daedric glass :) ]

 

For example, custom potion of StandardWeight=0.3 and StandardQuality=1 made in normal-quality medium-sized bottle would have weight=0.3 and quality=1.

 

To make potion weight relatively constant:

Weight = 0.1 + BottleWeight

 

Empty old and normal bottles should be possible to buy from every alchemist or food seller, crystal and daedric glass ones - only possible to find in random loot. I don't think they need to differ in look.

 

Do you like it? Maybe someone could make it? :)

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