HermaeusPriest Posted October 17, 2017 Share Posted October 17, 2017 Greetings. There's a strange problem with my mode. Sorry if it's simple, it'd my first mode and I cann't find the solution. ALso sorry my English, I'm not the native speaker.I made a simple retexture mode that adds a new robe to the game. Everything works exept of the one thing: Argonians and Khadjits are refusung to use the new retextured model and replacing it with the original version.Here's the linkhttps://www.nexusmods.com/skyrim/mods/87359/?Thanx. Link to comment Share on other sites More sharing options...
Kroekr Posted October 17, 2017 Share Posted October 17, 2017 I see two things that are causing you a problem. 1. When I opened your mod in TesVEdit, the file path for the meshes is:DLC02\Clothes\Temple\TempleHoodFKha_1.nif while it unpacks at \Skyrim\Data\meshes\robes\clothes\temple 2. opening the mesh nif file and going to the BSShaderTexureSet and opening texture, the texture path is d:\the elder scrolls v - skyrim\data\textures\robes\clothes\templeoutfit\temple daedric outfit_hood_d.dds. You should shorten that path to start at textures since not everyone's computer is set up like yours. Link to comment Share on other sites More sharing options...
HermaeusPriest Posted October 17, 2017 Author Share Posted October 17, 2017 (edited) 1. This is strange, I chosed the correct path for Khadjit and Argonian meshes. Checked it out one more time in Kreation Kit.maybe I should try that TesVEdit...2. Changed it, thanx. Still everyting works exept of cats and lizards :confused:UPD. Found it!!All I needed to do is to check the "show all" box in the "models" section LOLThanx again, the Tes5edit helped me :) Edited October 17, 2017 by HermaeusPriest Link to comment Share on other sites More sharing options...
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