Elizinator Posted March 12, 2012 Share Posted March 12, 2012 as simple as it sounds, but probably not easy. i would REALLY love being able to see the durations of my buffs right on the HUD, like in Oblivion. super-useful for a battlemage-type. Link to comment Share on other sites More sharing options...
Lokiron Posted March 12, 2012 Share Posted March 12, 2012 I miss this as well. From what I've heard, this is a lot harder than it sounds :-( Link to comment Share on other sites More sharing options...
Elizinator Posted March 12, 2012 Author Share Posted March 12, 2012 I miss this as well. From what I've heard, this is a lot harder than it sounds :-( yeah, thought so. as soon as i didnt see a mod for it the day after the CK came out, i reasoned it must be difficult. thanks bethesda for hard-coding skyrim to be a simpler, less comprehensive game =/ Link to comment Share on other sites More sharing options...
SinderionsBones Posted March 12, 2012 Share Posted March 12, 2012 lol, not a HUD idea, but what about this: Every time your buffs wear off, some guy impersonating Mr. T speaks in your head "Hey fool! your Oakskin just fell off!" "I pitty the fool that let's his skrimisher buff drop!" "Go to sleep! .... fool!!" I "think" this would have to be added to the onspelleffectend portion of the script for EVERY spell though... so may need some significant doing. Link to comment Share on other sites More sharing options...
Lokiron Posted March 13, 2012 Share Posted March 13, 2012 The advantage of the HUD in Oblivion was that you could know 15 seconds before a buff wore off and thus rebuff before entering a fight. A sound indicator is better than nothing, but is just less efficient as the HUD will give you the information constantly. Link to comment Share on other sites More sharing options...
Wolves425 Posted March 15, 2012 Share Posted March 15, 2012 (edited) I too miss something like this in skyrim, which you had in Oblivion. Edited March 15, 2012 by Wolves425 Link to comment Share on other sites More sharing options...
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