RussianInquisitor Posted October 17, 2017 Share Posted October 17, 2017 I'm totally new to Skyrim modding, semi-new to programming in general.I have read the scripting tutorial on Creation Kit Wiki and wanted to ask something:I'd like to alter the way damage works. So, I'd like to make weapons apply damage-over-time effects instead of direct damage, also damage stamina. Then to create consumables and spells with custom effects. Then to make armor react differently to different weapon types. Could anyone please suggest me a fitting tutorial? Link to comment Share on other sites More sharing options...
Ghaunadaur Posted October 17, 2017 Share Posted October 17, 2017 I think you need a script. Link to comment Share on other sites More sharing options...
RussianInquisitor Posted October 18, 2017 Author Share Posted October 18, 2017 Sounds reasonable. However, I can't find a tutorial that would help me with what I have in mind. I'll keep searching, but if anyone knows something that can help that would be appreciated. Link to comment Share on other sites More sharing options...
kpurl2219 Posted October 18, 2017 Share Posted October 18, 2017 Weapons dealing damage over time. Do you mean EVERY weapon in the game or certain weapons? IF you mean every weapon you will need to script for this. I can't help you there as I don't script. IF you mean a certain weapon then easy, just create an enchantment with no visual effects and no description that adds the bleeding and stamina damage. Your second question I'm not sure about. I know that it's possible to create weapons that deal damage to certain armor differently with a custom enchantment and conditions by using the "WornHasKeyword" condition with the "Armor_Material_Type" keyword assigned to all armors. Link to comment Share on other sites More sharing options...
RussianInquisitor Posted October 18, 2017 Author Share Posted October 18, 2017 (edited) I mean every weapon.So, there is a mod "Bleed them dry", which gives every attack a chance of applying bleeding depending on the weapon type and the character's skill. From what I can see, the bleeding effect is a spell, which is applied when OnHit event happens with an actor via script. The spell part I understand, the script is a different matter. Edited October 18, 2017 by RussianInquisitor Link to comment Share on other sites More sharing options...
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