brokendeck Posted March 12, 2012 Share Posted March 12, 2012 I need a little help. I've tried making changes to a script in a certain quest, except that the changes aren't actually saving to my plugin, but rather my master file. I'm trying to edit a papyrus fragment in a quest stage. Is there something special I have to do in order to get changes to papyrus scripts to save to plugin instead of changing the master file? Link to comment Share on other sites More sharing options...
tunaisafish Posted March 12, 2012 Share Posted March 12, 2012 Scripts don't save as part of the esp plugin. Your edits will be in the Data\Scripts folder. So even if you don't load your esp in your loadorder, those loose script files will be loaded. So that might explain what you are seeing.It is better to distribute your script edits in a BSA file with your mod. Link to comment Share on other sites More sharing options...
brokendeck Posted March 12, 2012 Author Share Posted March 12, 2012 It is better to distribute your script edits in a BSA file with your mod. 1. Where in the data folder are my new scripts stored2. How do I pack the new scripts in a .bsa file with the Steam Creation Kit? This is my very first mod :D Link to comment Share on other sites More sharing options...
brokendeck Posted March 12, 2012 Author Share Posted March 12, 2012 It is better to distribute your script edits in a BSA file with your mod. 1. Where in the data folder are my new scripts stored2. How do I pack the new scripts in a .bsa file with the Steam Creation Kit? This is my very first mod :D NVM I think I got it figured out. I'm an eeeeediot ~.^ Link to comment Share on other sites More sharing options...
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