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Restrict Weapon Racks


usling123

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I recently started using the creation kit, because I wanted to make my own house mod. I am a bit of a collecter, and I like having a lot of display space for uniques. I am currently trying to restrict a weapon rack to only accept Dawnbreaker, without any luck.

I'd like to know the easiest way to make a simple weapon rack, only accept a specific weapon. I would prefer it to have as little to do with scripts as possible, but I doubt I can get around that so just a fairly easy way would be nice. Thanks in advance! :happy:

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No need to worry: You don't need to keep any fancy looks if you don't want. The only thing you need from that mod are the activators, the triggers, and the scripts.

 

This is the EASIEST way of doing it. Because you want to do as little scripting as possible. The thing about scripting is, you either do it or you don't, and the only way to enjoy the wonderful features of scripting without scripting is use someone else's script - which is exactly what this mod was designed for.

 

You mentioned you don't want any fancy looks - you felt this mod is too fancy probably because you took a quick glance at ehe screenshots and was immediately put off by the big mask stands and stuff. But if you actually downloaded the mod and opened it in CK, you will see that the way this mod handled Dawnbreaker stand is exactly what you requested - a sword on a vanilla weapon rack. Copying from this mod will give you exactly what you want.

 

The only thing left to worry now is the mod dependency - as stated in the document, if you rename all the items in your cell that originally contain "assign" and you should be fine. Considering that scripts take up almost no space I recommend you simply keep all of them intact in your file structure.

Edited by yian
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It was indeed the fancy pictures that made me not want it, thank you for suggesting that.

 

I can put Dawnbreaker on the rack, but I would like it to only accept Dawnbreaker and if possible, have it take the item straight from the inventory.

 

 

I have this problem though, when i try to open both Dawnguard and Dragonborn master files at the same time, it won't allow it. :confused:

 

 

 

EDIT: Just realized that this mod isn't for Special Edition, I'm going to try downloading it anyway, but is it still going to work?

Edited by usling123
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The mod will work perfectly in SE, yes. It will also remove your Dawnbreaker from your inventory when you activate the stand.

 

Google "multiple master files in Creation Kit" and you will get it fixed in no time.

 

Here is how I am using that mod.

 

npmdpmw.jpg

Edited by yian
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So I fixed the Multiple Masters thing and got the mod working.

I might be about to cross over to really stupid territory in this comment, but I can't figure this out on my own and I can't find any guides on this. I hope it isn't a bother and that you'll bear with me.

 

So what I did is I tried hanging the golden claw on a weapon plaque. I linked the plaque and "goldenclawactivator" from the mod together, but I don't get the activation prompt in the game. I was hoping you could explain why this isn't working and possibly explain to me a solution to my problem.

 

I hope this isn't a bother and that you'll bear with me. Thanks for all your help so far!

 

 

EDIT: Found his test room, currently fiddling with it to see what I did wrong

Edited by usling123
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What do you mean you linked the plague and the goldenclawactivator? What prompted you to do that? The mod has already taken care of everything for you. If you add twists and make unnecessary changes then that just defeats the purpose of using the mod.

 

The only thing you need to do is copy and paste.

 

Did you read through the documentation included in the mod? Or the mod description? Both provides you with everything you need to know.

Edited by yian
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